PES 2021 Romeo Anconetani Stadium (Cetilar Arena)

PES 2021 Romeo Anconetani Stadium Cetilar Arena

Romeo Anconetani Stadium, also known as Cetilar Arena, the home ground of  Pisa SC, a customized version made for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026 by Felipe D_Angelo.

Stadium ID: 009
Team ID: 4241 (Pisa SC SP Football Life 2026 ID)

How to Install:
Installing the PES 2021 Cetilar Arena mod is easy, and it only takes a few minutes. First, you'll need to download the stadium from the link below. Once you have the mod file, you'll need to extract it to your Stadium-Server folder ... sider\content \stadium-server

Open map_teams.txt with a text editor and copy this line inside map_teams.txt 
4241, 009, Romeo Anconetani Stadium, Pisa_Romeo_Anconetani_Edited # Pisa SC
FOR MANUAL SELECTION:
Go to map_competitions.txt in your Stadium-Server folder then insert the following line:
0, 009, Romeo Anconetani Stadium, Pisa_Romeo_Anconetani_Edited, , ,
Extract and copy the "Pisa_Romeo_Anconetani_Edited" folder inside the Stadium-Server folder ...sider/content/stadium-server

Once you are in-game you can select the stadium via manual selection by pressing number 9 and navigating to the stadium.

Credits:
Stadium Update made by Felipe D_Angelo
Credits to the original model creator/source: pessmokepatch
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Christian Pulisic Face - AC Milan 2027 by deNv​


New Christian Pulisic 2027 Face Update made for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026 by Facemaker deNv.

How to Add New Faces in PES 2021

Adding fresh faces to your PES 2021 game is simple. Here are several methods to get you started:

Method 1: Using Sider 7 Version

Extract and Place the Files:
Locate the folder containing the new faces (usually identified by numbers).
Extract this folder and copy it to 
...\livecpk\Faces\Asset\model\character\face\real

Edit sider.ini: If not already done, add this line:
cpk.root = ".\livecpk\faces"

Method 2: Using CPK Version

1. Create CPK File: Use "CriPackedFileMaker" to package the contents of the Sider version folder into a CPK file.

2. Copy to Game Directory: Place the created CPK file into:
eFootball PES2021\download

3. Add to Game: Use the "DpFileList Generator" tool to include the CPK file in your game.

Verify Installation:

Launch PES 2021 and navigate to the Edit menu.
Check if the new faces appear correctly for the players.

CREDITS:
PES 2021 Face made by deNv
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Crowd Attendance Module - Exhibition, Cup Mode, Master League, BAL

PES 2021 Crowd Attendance Module - Exhibition, Cup Mode, Master League, BAL

Crowd Attendance Module - Exhibition, Cup Mode, Master League, BAL
made by FletchAJX

A sider module made by FletchAJX for PES 2021 that lets you set the home and away crowd attendance yourself, separately, from 0% to 100%. It works in Exhibition as well as Master League, so you can finally have half-empty grounds for any match across all modes as you see fit.

Features
  • Set home and away attendance independently (0–100%)
  • Works in Exhibition, Master League and every other mode
  • Simple ON/OFF toggle – when it's OFF the game sets the crowd itself
  • Hold the keys to change values quickly (speeds up after a second)
  • No hard-coded addresses – the module finds the game code itself
  • Does nothing while the game boots; it only acts when a match is set up

Requirements
PES 2021 (Steam, latest update)
sider 7.x

How to Install:
1. Extract and copy the "crowd_attendance.lua" file to your Sider 7\modules folder
2. Open sider.ini with any text editor and add this line under your other modules:
lua.module = "crowd_attendance.lua"
3. Start the game with Sider as usual

How to Use:
Open the Sider overlay and select the Crowd Attendance page, then:
  • 6 / 7 – select Home / Away
  • 8 / 9 – decrease/increase (hold to repeat)
  • 0 – module ON / OFF
Set your values before you start the match – they apply to the next match you load.


Notes
Very low home attendance (around 10% with 0% away) can leave the game stuck on the loading screen. Home 50% and above has always loaded fine in testing, so if you go lower, go gradually.
Some custom stadiums don't handle reduced crowds correctly and may show empty stands with any custom value. That's down to the stadium itself, not the module – please report it to the stadium's creator.

Credits
Crowd Attendance Modulereleased by FletchAJX
GRAND – for the original idea with his Master League version
balboaSte & seratonin – for finding the original code in the FootballLife26.exe that made the crowd fix possible

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PES 2021 Mohamed Belloumi Face

PES 2021 Mohamed Belloumi Face

Mohamed El Bachir Belloumi, also known as Bachir Belloumi, player face made for eFootball Pro Evolution Soccer 2021 & SP Football Life PC Games by Facemaker MehdiDz Fulcrum2026.

Info:
Player name: Mohamed Belloumi
Game: PES 2021, Football Life 2026, FL26
Content type: Face, face mod, face update
Creator: MehdiDz Fulcrum2026

How to Add New Faces in PES 2021

Adding fresh faces to your PES 2021 game is simple. Here are several methods to get you started:

Method 1: Using Sider 7 Version

Extract and Place the Files:
Locate the folder containing the new faces (usually identified by numbers).
Extract this folder and copy it to 
...\livecpk\Faces\Asset\model\character\face\real

Edit sider.ini: If not already done, add this line:
cpk.root = ".\livecpk\faces"

Method 2: Using CPK Version

1. Create CPK File: Use "CriPackedFileMaker" to package the contents of the Sider version folder into a CPK file.

2. Copy to Game Directory: Place the created CPK file into:
eFootball PES2021\download

3. Add to Game: Use the "DpFileList Generator" tool to include the CPK file in your game.

Verify Installation:

Launch PES 2021 and navigate to the Edit menu.
Check if the new faces appear correctly for the players.

CREDITS:
PES 2021 Face made by MehdiDz Fulcrum2026
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Kunpup's Inter Milan ML 2026/2027 Coach & Staff

PES 2021 Kunpup's Inter Milan ML 2026/2027 Coach & Staff

New Inter Milan Master League mod made for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026 by Kunpup. Includes a brand-new menu design inspired by Inter’s modern identity, an updated Scudetto No. 21 integrated into the graphic overhaul, new coach & staff faces, and more.

Features
  • New Coach & Staff 
  • New Inter-themed menu
  • New Master League design
  • Improved menu transitions
  • Updated graphics and visuals
  • Scudetto No. 21 included
  • Opening anthem: **Ogni Volta**
  • Ending anthem: **C’è Solo L’Inter**
  • Full Inter / Nerazzurri theme


How to Install:
1. Extract and copy the "INTER ML V7" folder to your Sider 7/livecpk folder
2. Open sider.ini with any tex editor and add the following line:
cpk.root = ".\livecpk\INTER ML V7"
3. Enjoy

Credits:
Inter Milan ML 2026/2027 made by Kunpup
Cristian Chivu and Beppe Marotta face by VN HUY BUI, Javier Zanetti face by Konami, Kolarov by Konami, Press Room from ‪okranza‬.
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Premier League Substitution Board 2026/27​

PES 2021 Premier League Substitution Board 2026/27​

New 2026–2027 season Substitution Board Graphic Mod for eFootball Pro Evolution Soccer 2021, created by Rasko Mods. This mod adds the new English Premier League substitution board graphic for the 2026–2027 season.

Features:
  • PES 2021 Premier League 2026/27 Substitution Board

How to Install:

1. First, make sure you have already installed the 
Substitution Board Server from HERE.

2. Copy  the "common" folder and paste it into:\content\SubBoard\England\Premier League

3. Enjoy

Credits:
PES 2021 Premier League 25/26 Substitution Board made by Rasko Mods
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Estadio Guadalajara (Estadio Akron) - FIFA World Cup 2026 Edition

PES 2021 Estadio Guadalajara Estadio Akron - FIFA World Cup 2026 Edition

Estadio Guadalajara, also known as Estadio Akron (FIFA World Cup 2026 Edition) made for eFootball Pro Evolution Soccer 2021 & SP Football Life by papijonnnn.

Key Features

Complete eFootball Conversion and Reconstruction​
The original eFootball model has been extensively modified throughout the development process. Geometry, proportions, object placement, materials, lighting, presentation elements, and numerous smaller details have all been revisited.​
This is not a direct conversion where the original model is simply exported and placed into the game.​
Large portions of the stadium have been rebuilt, corrected, resized, or replaced in order to produce a stadium that feels native to PES 2021 rather than simply imported from another engine.​

Complete PES 2021 Material & Texture Conversion​
One of the most important aspects of this project was rebuilding the stadium's materials around the PES 2021 rendering environment.​
The original eFootball textures have been converted and reworked extensively, including proper implementation of _srm and _nrm maps throughout the stadium.​
For those unfamiliar with the system:​
_srm controls properties such as reflectivity and the way a surface responds to light.
_nrm provides surface depth, bump information, and additional material definition.
Simply using the original base textures without properly rebuilding these maps leaves many surfaces looking flat and unrealistic inside PES 2021.​
Every major material has therefore been reviewed and adjusted to produce appropriate reflections, lighting response, surface depth, and overall appearance.​
The goal was not simply to make the textures look correct in an image editor, but to make the materials behave correctly inside PES 2021.​

1:1 eFootball Shaders & Material Configuration​
Another major part of the conversion was the shader setup.​
Rather than assigning a generic shader to the majority of the stadium, the individual objects have been configured according to the type of material they represent and, where appropriate, the way they are configured in eFootball.​
Glass, concrete, metal, fabric, advertisements, structural elements, transparent surfaces, and other materials all require different treatment.​
This has allowed the stadium to retain much more of the original visual character of Estadio Akron while still functioning correctly within PES 2021.​
This is not an eFootball model dropped into PES 2021. The entire material system has been rebuilt around the PES 2021 environment.​
KONAMI-level.​
​
Corrected Real-World Scale​
One of the biggest discoveries during development was the overall scale of the original eFootball stadium. Because eFootball uses a newer engine with considerably larger player and stadium proportions than PES 2021, the original Estadio Akron model is significantly oversized when directly compared against PES 2021 stadiums.​
​
To correct this, I compared the eFootball model against Allianz Arena from PES 2021, using the known real-world dimensions and proportions of both stadiums as a reference. The difference was substantial. The entire Estadio Akron model has therefore been rescaled to better represent its real-world dimensions within the PES 2021 environment. This is particularly important when comparing this version with previous Estadio Akron releases used in BMPES, GOGOSZ Patch, and other patches. Those versions can appear considerably larger than the actual venue because of the original eFootball scale. This version has been corrected specifically to address that discrepancy.​

Advanced CHEER Banner & Culling System​
With the latest functionality available through the Stadium Exporter, I was also able to implement several presentation systems that were previously difficult or impossible to reproduce accurately.
The stadium's CHEER banners have been positioned according to their original eFootball locations while also implementing the appropriate multi-level culling system.
This includes:​
  • Tier 1 / Tier 2 / Tier 3 culling
  • back1
  • front1
  • back2
  • front2
Additional camera-specific visibility configurations
The purpose is to prevent banners from unnecessarily obstructing the gameplay camera while still allowing them to appear correctly during the appropriate camera angles and presentation sequences.
The same philosophy has been applied to other advertising and presentation elements throughout the stadium.
Certain objects are intentionally visible during cutscenes or presentation sequences while remaining hidden during normal gameplay.
A good example is the fourth official's bench during the player entrance cutscene.
These are small details that are very easy to overlook when creating a stadium, but they contribute significantly to making the venue feel authentic.
DETAILS.
Realistic Estadio Akron Halo & Night Presentation
The stadium's halo effect has also been specifically tuned for Estadio Akron rather than relying on a generic configuration.
The values have been adjusted using both the original eFootball implementation and real-world reference material from Estadio Akron.
The real stadium's halo is extremely subtle and can become almost invisible depending on the lighting conditions. The effect has therefore been carefully reduced and balanced so that it complements the stadium rather than overpowering the night presentation.
The result is a much more natural representation of the lighting surrounding the venue.

Advanced Lighting & Presentation
The stadium has also received a complete lighting pass covering both daytime and nighttime presentation.
This includes:​
Helios Lighting by Dragovic
Custom green roof lighting
Reworked stadium glow meshes
Reworked roof geometry and lighting
Custom Estadio Akron halo configuration
Daytime sun position adjustments
Daytime spotlight adjustments
Improved nighttime presentation
Improved lighting response across stadium materials
Additional lighting adjustments for cutscenes and aerial presentation
Particular attention has been given to the relationship between the stadium geometry, roof structure, lighting meshes, and PES 2021's lighting system.

FIFA World Cup Presentation
Because Estadio Akron will serve as one of the venues for the 2026 FIFA World Cup, a significant amount of work has also gone into reproducing the World Cup presentation.
PES 2021 Estadio Guadalajara

This includes:​
Realistic World Cup television screens
Team logos and flags on the TV systems
World Cup bench with team names and flags
World Cup branding
World Cup-specific advertising
Realistic staff positioning
Scarecrow positioning
World Cup presentation elements throughout the stadium
The intention was to make the stadium feel appropriate not only for standard league matches, but also for its World Cup configuration.
Additional Features​
Complete eFootball → PES 2021 material conversion
Proper _srm and _nrm conversion
Realistic World Cup tunnel
Helios Lighting by Dragovic
Custom green roof lighting
Realistic World Cup TV screens
Team logos and flags on TV systems
World Cup benches with team names and flags
World Cup branding
Realistic scarecrow and staff positioning
New and immersive cutscene animations and aerials
Reworked stadium glow meshes
Completely reworked roof geometry and lighting
Custom stadium halo tuned specifically for Estadio Akron
Corrected technical-area alpha/transparency
Added and resized electrical boxes around the stadium
Corrected AUDI press box positioning and appearance
Dedicated daytime aerial camera configuration
Daytime sun position adjustments
Daytime spotlight adjustments
Advanced CHEER banner positioning and culling
Cutscene-specific object visibility
Numerous mesh, material, texture, lighting, and presentation refinements
and much more!

How to Install
The files have been pre-routed to their respective folders; please move the "Estadio Akron" folder to your Sider\stadium-server path. Also make sure the stadium is in your stadium-server map.​

Requirements
You must have the newest stadium-server update (1.80) that supports AddOn and .geom and multi-ID capabilities. This includes the new multi-ID feature for a variety of features (in this case, for ads and TV features) and the ability to add rebound hitboxes to adboards so that the ball does not go through adboards anymore. Huge thanks to zlac for updating this.

Credits
Stadium made by papijonnnn
Dragovic Helios Lighting
FletchAJX Halo Lighting effect & screenshots
the_pelado Some FIFA World Cup textures
bluestillidie00 Several Tips, help, and tools
Arl Video Ads and adboards
Qoo21 Some FIFA World Cup banner textures

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eFootball 2027 Patch: ePatch 2027 Version 49.4 Presented By MODY 99

eFootball 2027 Patch: ePatch 2027 Version 46.0 Presented By MODY 99

ePatch 2027, Version 49.4 October 2026
Presented By MODY 99

Version 49.0 Changelog:
- Merged LiveUpdate 17-September 26 To Offline Game Database.
- Applied Winter Transfers & Squads Updates For Season 26/27 Vol 3.
- Updated More Clubs & National Teams Kits To Season 26/27.
- Classic National Teams : Spain - France - England - Netherlands
- Classic clubs: Arsenal
- Licensed kits for FC Schalke 04.

Version 48.0 Changelog:
Merged LiveUpdate 3-September 2026 To Offline Game Database.
Updated more club kits to Season 26/27.
Re-Updated All La Liga clubs' kits.
Licensed Kits For:
Biggest African Clubs: Zamalek - Ahly
Morroco: Wydad - Raja
Switzerland: Young Boys
Korea: Jeonbuk Hyundai

Version 47.0 Changelog:
Merged Live Update 27-August 2026 into the offline game database.
Classic Clubs: Bayern Munich, AC Milan, Real Madrid, Barcelona, Man United
Classic National Teams: Italy & Brazil.
Unlocked Tsubasa Team & EFB United Team (ML Originals).
Applied Winter Transfers & Squad Updates For Season 26/27 Vol 2.
Replaced National Teams Fake Players With Real Players: Mexico - Serbia - Wales
Updated All Clubs & National Teams Mini-Kits.
Added Sleeve Badges 26/27 For The Major Leagues.
Updated More Clubs Kits To Season 26/27.
Re-adjusted kit fonts & settings For Many Teams.


Main features
100% Safe & Compatible With Online Modes Game v6.0 .
Merged Liveupdate 14-August 2026 into the offline game database.
Real Teams & League Names Work For All Game Modes.

Teams, Legends & All-Stars XI:
Classic Clubs: Bayern Munich, AC Milan, Real Madrid, Barcelona, Man United
Classic National Teams: Italy & Brazil.
Unlocked Tsubasa Team & EFB United Team (ML Originals).
FC Bayern Munich Is Back To The Game.

Graphics:
Added Super HD Emblems For All Clubs & Competitions.
Added Profile Photos for +25 Players.
Added Real Referee Kits Set By Adidas.
Updated All Clubs & National Teams Mini-Kits.
Added Static & Animated Adboards For Major Leagues.
Added FIFA World Cup 2026 Golden Replay Wipe.
Replaced Game Intro Video With FIFA World Cup 2026 Intro.

Licensed Leagues:
Fully Licensed All Premier League Clubs 2026/27.
Fully Licensed All La Liga Clubs 2026/27.
Fully Licensed All Serie A Clubs 2026/27.

Licensed Other Clubs:
Anderlecht - Club Brugge - FC Basel - FC Copenhagen - Inter Miami
Racing Club - Independiente - Newell's Old Boys - Argentinos Juniors
Zamalek - Ahly - Wydad - Raja - Young Boys - Jeonbuk Hyundai

Licensed National Teams Kits:
Hungary - Scotland - Czechia - Sweden - Finland - Slovenia- Wales - Austria
Romania - Switzerland - Denmark - Russia - Wales - Venezuela - Bosnia
Mexico - Canada - USA - Bolivia - Paraguay - Peru - Chile - Ghana - Vietnam
Curacao - Haiti - Panama - Colombia - Cabe Verde - New Zealand

Download & Installtion
Installation: Just Extract It To Your eFootball Game Folder.

Installation: Make sure you have already installed v49.0, then Just Extract the v49.4 File To Your eFootball Game Folder.

NEW VERSION UPDATE AVAILABLE HERE: pesmodding.com/efootball-2027-patch-epatch-2027...

AL AHLY SC – Standalone Kit, Mini-Kit & Emblem Add-On | eFootball 2027

AL AHLY SC – Standalone Kit, Mini-Kit & Emblem Add-On | eFootball 2027

This is an eFootball 2027 add-on mod that replaces the Gaziantep F.K. with the Egyptian Club Al Ahly Sporting Club.

FEATURES​
  • Al Ahly SC emblem
  • Al Ahly Home & Away kits
  • Al Ahly Goalkeeper kits
  • All kit assets were built completely from scratch, recreating the Al Ahly kits while following eFootball’s original kit-building workflow, proportions and visual style
  • Custom _N Normal Maps & _M Material/Specular Maps for the Home, Away and Goalkeeper kits
  • Home & Away mini-kits
  • Mini-kits designed to match the original Konami mini-kits in layout, proportions and appearance
  • Uses the original eFootball UV/layout rather than the modified mini-kit style commonly used in other mods and patches
  • Corrected kit logo and texture dimensions
  • Standalone _P IoStore
ONLINE COMPATIBILITY​
Designed to play online — compatible with Online Modes on Game v6.0.

The add-on does not modify the game EXE and does not require an additional CPK.

PATCH COMPATIBILITY​
Tested alongside Mody’s eFootball patch and works without replacing the original PC3607 files.

- Steam compatible
- Microsoft Store compatible
- No modified EXE
- No additional CPK
- No weekly CPK updates
- Standalone _P container

HOW TO INSTALL:


The download contains a PesConsole folder with three _P files:

AlAhly_P.pak
AlAhly_P.utoc
AlAhly_P.ucas

Steam
Open Steam and go to your Games Library.
Right-click eFootball and select Manage → Browse Local Files.
Open the downloaded Al Ahly Standalone Add-On folder.
Copy the included PesConsole folder.
Paste it into your eFootball installation folder.
​
Microsoft Store / Xbox
Open the Xbox app and find eFootball.
Select More Actions → Manage.
Select Files → Browse.
Navigate to:
eFootball\Content\PesConsole\Content\Paks\
Open the downloaded Al Ahly Standalone Add-On folder.
Navigate to:
PesConsole\Content\Paks\
Copy the three _P files:
AlAhly_P.pak
AlAhly_P.utoc
AlAhly_P.ucas
Paste them into the game’s Paks folder.
No original game files need to be replaced.

Credits:
AL AHLY SC Add-On made by Whiteknight

Special thanks to ChunchoMod for the _P packaging guidance and UnrealReZen, Cadi Lillian for the original tutorial/documentation that helped with the process, and taimer.times & MODY_99 & endo & abir_17 for their support and contributions.

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eFootball 2027 Sound Editor - by ChunchoMod

eFootball 2027 Sound Editor - by ChunchoMod

eFootball Sound Editor

by ChunchoMod

Edit and rebuild eFootball audio packages — BGM (menu music) and sound effects —
and generate a ready-to-use .cpk for your mods.

Designed exclusively for dt500_console_all.cpk
Other audio CPK files in the game are not supported.

Scope: this tool works only with dt500_console_all.cpk.
So far, it has been used mainly for menu music (BGM) replacement and basic UI sound effects (button sounds), working correctly in both offline and online matches.
Support for other audio areas is included but may require further testing.

What's new
  • No more hardcoded mappings between audio tracks and metadata (title/artist)
  • New algorithm that automatically detects and associates ACB cues with TLB entries
  • Tested on eFootball v5.4 and v6.0: 25/25 correct matches in both
  • Improved replacement logic: duration values are now properly updated, so tracks are no longer cut to the original audio length

Main features
  • Support for BGM and sound effect packages (SE_Mode, SE_System)
  • Automatic detection of required audio files
  • Built-in preview and track filtering
  • Audio replacement with automatic conversion to HCA
  • Metadata editing (title and artist for BGM)
  • Export of individual tracks or full packages
  • Rebuild .cpk files ready for installation

Quick guide

1 │ Loading files
eFootball Sound Editor by ChunchoMod

Three ways to start:
From CPK: load dt500_console_all.cpk and extract its contents; audio files are detected automatically
Scan folder: load previously extracted files; required packages are located automatically
Manual load: assign each file to its corresponding slot if needed
All fields support drag & drop.

2 │ Editing tracks
eFootball 2027 Sound Editor - by ChunchoMod

In the Tracks tab:
Filter by track name, artist, or cue name
Preview audio with the ▶ button
Replace audio — .hca .wav .ogg .flac supported, converted to HCA automatically
Edit BGM metadata (title and artist)
Export selected tracks or full packages

3 │ Exporting and rebuilding the CPK
eFootball 2027 Sound Editor

The Export tab shows all pending changes:
Save package: updates modified files
Rebuild CPK: generates a new .cpk ready to install

4 │ TLB Editor — Ctrl + Shift + D
eFootball 2027 Sound Editor

Direct access to Default.tlb editing:
Manually edit track titles and artist names

5 │ Menu covers
eFootball 2027 Sound Editor - by ChunchoMod

In the Covers tab:
Assign an image to each menu license track
Supports common image formats (e.g. .png, .jpg)
Automatic association with detected BGM entries
Generate a standalone covers_P patch

This patch is independent and does not modify the rest of the mod.

Installation:
Place the generated covers_P files (.pak, .utoc, .ucas) into the ~mods folder of eFootball.

Update
  • Added new Menu covers system
  • You can now assign images to each menu license track from the Covers tab
  • Automatic linking between cover images and detected BGM entries
  • Generates a standalone covers_P patch
  • Fully independent feature (does not modify existing mod files or audio structure)

Optional support ☕

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