PES 2021 Real Coaches on the Pitch - Home & Away Season 2026/27 - Update -v2.1

PES 2021 Real Coaches on the Pitch - Home & Away Season 2026/27 - Update -v2.1

PES 2021 Real Coaches on the Pitch – Home & Away Season 2026/27 Update v2.1 by Ali Redaa adds real managers to the game. The mod is designed to display managers on the pitch touchline during matches, allowing you to see the team’s manager on the sidelines while the game is being played. 

It includes managers from the top five European leagues for the 2026/27 season, with different outfits for home and away matches and options for clear and rainy weather.

Features of the Mod
  • All managers from the Top 5 European Leagues for the 2026/2027 season are included.
  • Both the Home and Away managers will appear on the pitch touchline with their respective outfits.
  • Each manager has between 7 and 10 different outfits, including variations for clear and rainy weather.
  • A "map.txt" file is included, containing all managers, their Team IDs, outfits, and weather settings. You can easily customize the mod through this file.
  • You can move a manager to another team directly through "map.txt".
  • The mod contains around 1,000 FMDL files, created using Blender, with a total size of only approximately 2.23 GB after extraction.

How to Install:
This is an AIO version. If you have a previous version of Real_Coach installed, please remove the old version before installing this version.

1- Download the RAR file from the link above and extract it.
2- Copy the extracted contents into your Sider folder.
3- In your "sider.ini", add the following lines:

cpk.root = ".\livecpk\Real_Coach"
lua.module = "Real_Coach.lua"

- Make sure the Lua module line is placed directly under:

lua.module = "lib\nesalib.lua"
lua.module = "Real_Coach.lua"

4- Config File: A config file is located in "content/Real_Coach".

If your stadium folder has a different name than "stadium-server" (for example, "Stadiums"), make sure to update the name in the config file to match your actual stadium folder na

5- In the in-game settings/Video settings, make sure Pitchside is set to High.


Compatibility:
Tested and working on:
  • FL26
  • PES 2021 CPY
The mod has not been tested on the Steam version; however, some members of the community who own the Steam version have reported that it works for them.

No Cutscene Support
The Real_Coach mod does not affect, modify, or add coaches to cutscenes or cinematic scenes in Master League mode. It is designed to display managers on the pitch touchline during matches.

Important Note: FPK Capture / First Match
- Original stadiums: If the staff FPK hasn’t been saved yet, the module will automatically capture it from the stadium CPK and save it in "_data\original". You’ll then need to re-enter the match. This is only required the first time you use that stadium.
- After the FPK is saved: You can use the stadium directly in the first match without re-entering.
- Stadium Server stadiums: No extra step is normally required, provided the staff FPK is available.

How to Customize Manager Outfits using "map.txt"

1. Disabling a Specific Outfit

If you don’t want a manager to use a particular outfit, you can disable it through "map.txt". This allows you to remove unwanted outfits without affecting the manager’s other outfits.

You have two options:

• Delete the line corresponding to the outfit you want to disable.
Or
• Add "#" at the beginning of the line to comment it out without deleting it.

Both methods will prevent that outfit from being used by the mod.

2. Assigning Only One Outfit to a Manager

If you want a manager to use only one specific outfit, you can configure "map.txt" so that only that outfit remains active for him. This can be useful for managers who wear the same outfit throughout the entire season. You can disable all other outfits using either of the methods described above.

IMPORTANT NOTE:
You must have two lines for the outfit you want the manager to wear: one with the number "0" and another with the number "1".

Example:

102, 0, "Xabi Alonso\Sweater Quaterzip"
102, 1, "Xabi Alonso\Sweater Quaterzip"

The weather values in "map.txt" are:
- 0 = Clear / Dry Weather 🌤️
- 1 = Rainy / Snowy Weather🌧️❄️

How to Move Managers Between Teams using "map.txt"

You can move a manager from one team to another by changing the team's "team.id" in all of the manager's lines in "map.txt".

Example: Moving Michael Carrick from Manchester United to Arsenal

• Change the team ID in all of Carrick's lines from "100" (Manchester United) to "101" (Arsenal).

• Then, add "#" at the beginning of Arteta's lines to disable them, or move him to another team.

Important: Make sure each team has only one assigned manager in "map.txt". Avoid assigning two managers to the same team, as this may cause inconsistent results, with Manager A appearing in some matches and Manager B appearing in others for the same team.

𝗡𝗼𝘁𝗲: Always keep a backup of the original "map.txt" file before making changes, so you can restore it if needed.

Credits:
Ali Redaa
Created the coaches' FMDL files.
vrtēx
Extracted outfits from Football games and prepared the coaches’ outfit templates.
heazebell666 & vrtēx
Lua scripting and module development.
okranza
Special thanks for allowing us to use outfits from his thread.

Very Important: Read the TXT file after extracting the files

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PES 2021 Turf Evolution v1

PES 2021 Turf Evolution v1

Turf Evolution Version 1 by Alex10 is now available for eFootball PES 2021 and SP Football Life 2026. This mod adds static grass clumps and visual effects after player slide tackles, creating visible marks on the pitch. The intensity of these muddy marks can be adjusted in the settings, with lower values producing a more subtle FIFA 16-style effect. 

This initial version does not replace 3D turf models or turf specular maps. Test it out and report any bugs or issues to help improve future versions.

For now, it does not replace any 3D turf models or turf specular maps. At this stage, it only adds static clumps and introduces active visual effects after player slide tackles.
In the settings:
  • 0–20% is more like the old FIFA 16 style, where muddy marks on the grass are barely visible. (After a tackle,, the grass becomes a bit shorter; it doesn't disappear)
  • Anything above that gradually makes the marks more and more noticeable.

How to Install:
The installation instructions are included in the ZIP folder. It works as a Sider file and is very easy to install. Just make sure it is loaded above all stadium and turf mods.


Credits:
PES 2021 Turf Evolution v1 made by Alex10
G. Leroy (pesmodding.com) / blog writer

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PES 2021/FL 2026 Etihad Stadium Expansion V2

PES 2021/FL 2026 Etihad Stadium Expansion V2
New Etihad Stadium 2026 (Stadium Expansion Update V2) made for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026 by minhanh158. Includes a new Etihad Stadium version with the new North Stand expanded and reworked, with correct proportions, VIP rooms, and details, as in real life.

CHANGELOG
  • North Stand expansion reworked, with correct proportions, VIP rooms, and details, as in real life. Thanks, Valley Boy, for the suggestion.
  • Lighting overhauled. Hundreds of spot lights added; pitch light has been reworked as well to match live TV broadcast.
  • Different turf, light, fog & LUT for different weather/season.
  • New banners for domestic & European tournaments.
  • And many small details you can experience in-game by yourself.

NOTE
  • You should delete the previous version before installing this version. The North Stand wasn't correct, and the stadium had plenty of small bugs here and there.
  • You can switch between MA_GFX_v1 and MA_GFX_v2 in the AddOn folder for different kinds of turf. V1 is based on monosang's GFX mod.
  • You can rename the Cutscene_off folder in AddOn to Cutscene for aerial view in Fine weather. It's actually not perfect because I couldn't open the bg files by Jostike, so I disabled it for myself, but you can try it.
  • It took me a while to release this because I wanted to make accurate stadium screens, but it's too complicated for me at the moment. I watched Serge's tutorial but didn't quite understand. If I finally learn it, I'll release an update in the future, or perhaps if someone with proper skill could lend a hand to finish the stadium screens, I would greatly appreciate it.

How to Install the Stadium:

Installing the PES 2021 Etihad Stadium mod is easy, and it only takes a few minutes. First, you'll need to download the stadium from the link below. Once you have the mod file, you'll need to extract it to your Stadium-Server folder ... sider\content \stadium-server

Open map_teams.txt with a text editor and copy this line inside map_teams.txt 
173, 009, Etihad Stadium, Etihad Stadium # Manchester City
FOR MANUAL SELECTION:
Go to map_competitions.txt in your Stadium-Server folder then insert the following line:
0, 009, Etihad Stadium, Etihad Stadium, , ,
Extract and copy the "Etihad Stadium" folder inside the Stadium-Server folder ...sider/content/stadium-server

REQUIREMENT
You must install these mods for the European ads to display correctly:

IMPORTANT: Make sure to update your Stadium-Server to v1.80 update


Credits:
captain8lunt & papijonnnn for original stadium & tunnel.
Jostike for original aerial view
MONOSANG for base GFX textures.
minhanh158 for stadium expansion paypal.me/minhanhn...
G. Leroy (pesmodding.com) / blog writer

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eFootball 2027 UCL Theme Mod by eFootball.cz v1.2 – scoreboard, TV graphics & full UI overhaul

eFootball 2027 UCL Theme Mod by eFootball.cz

eFootball 2027 UEFA Champions League theme by eFootball.cz

Scoreboard, TV graphics and a complete UI overhaul for eFootball 6.1.0 (PC / Steam) – v1.2

A cosmetic theme that rebuilds the in-match broadcast graphics in a European-night style: deep blue panels, white star ball, light crest tiles, and a matching replay wipe. The menus are left alone – only what you see during a match changes.

What's new in v1.2
Menus – full UI overhaul
  • New menu background – dark blue with the star ball, small stars and arcs instead of Konami's moving shapes. The ball drifts in on every screen change.
  • Buttons and panels in the theme's blues – main menu tiles (Match, My Team, Contracts…), list rows, side panels, info boxes, tab bars, game plan side buttons, footer buttons and the "Done" button.
  • Cleaner text colours – yellow headlines and numbers are white, small grey texts are lighter, pink outlines are blue.
  • Pause screen – star-ball panel, white score, team names in capitals in the Champions typeface.
  • Pre-match line-up table in the theme's colours and typeface.
  • Online matchmaking – the star ball between the two clubs.

Optional add-ons (included in the zip)
  • New intro video – replaces the 7-second logo movie when the game starts.
  • New title screen – a new picture behind "press any button".
  • PS5 buttons – PlayStation button icons in all menus and a DualSense on the controller settings screen.
  • Xbox buttons – the same clean white style for Xbox pads.
  • They are in the Optional add-ons folder of the zip and are not installed unless you copy them yourself. Use only one button add-on at a time. Button characters inside running text (hints) are not changed.

Match graphics
  • Centre score redrawn after the real broadcast – crests without tiles over the ends of the bar, names in capitals, one box for the scorers of both teams, fades in as one piece.
  • Stat box under the scoreboard – and the scoreboard now stays visible while the goal, card, substitution and stat panels show.
  • UEFA.tv logo – white and slightly see-through, to the right of the scoreboard. Plus a PS5 badge under the centre score.
  • Substitution lower third – the player coming on first, then the swap.
  • Scoreboard – smaller competition logo, a gap between the clock and the bar.
  • Online red-card markers start at the team's outer end, as offline.
  • New replay wipe – UEFA Champions League 2025-26 (broadcast version).


Compatibility
Works together with EvoMod 6.1 – the theme changes none of the files EvoMod uses, so install order does not matter.
Built for eFootball 6.1.0. After a big game update, it may stop working or crash while a match loads – delete the theme folder and wait for a new build.
Use only one EfTheme colour theme at a time.

How to Install
Close the game.
Open the game folder (Steam: right-click eFootball > Manage > Browse local files).
Copy the PesConsole folder from the zip into it and confirm the merge.
Start the game.
The files end up in:
eFootball\PesConsole\Content\Paks\~mods\UCL_theme_by_eFootball.cz\

How to Uninstall
Delete the UCL_theme_by_eFootball.cz folder. Nothing else is touched – the game exe and the original files stay as they are.

Only want part of it?
No new replay wipe: delete EfTheme_ChampionsLeague_Wipe_P.pak
The graphics are EfTheme_ChampionsLeague_P.pak / .utoc / .ucas plus EfTheme_Fonts_P.pak – keep all four together

Good to know
Cosmetic only – it changes how the match graphics look, nothing about gameplay.
Modifying game files is against Konami's terms of use. Use it at your own risk.
If the game does not start after installing, delete the theme folder and it is back to normal.

Compatibility
✅ EvoMod 6.1 – fully compatible. The theme changes none of the files EvoMod uses, so install order does not matter.
✅ ChunchoMod 6.1 (EvoMod add-on) – fully compatible, no shared files.
⚠️ ePatch 2027 by MODY 99 – partially compatible. All match graphics work, except the replay wipe: ePatch ships its own, so the wipe from this theme is not shown.
⚠️ Built for eFootball 6.1.0. After a big game update it may stop working or crash while a match loads – delete the theme folder and wait for a new build.

Credits
UCL Theme Mod by eFootball.cz
Toriga – for the eFootball modding guide (file architecture and patching).
endo – EvoMod showed the working ~mods folder layout.
ChunchoMod – for the ChunchoMod add-on, tested alongside this theme.
MODY_99 – for ePatch 2027, tested alongside this theme.
trumank – for the retoc and repak tools.

Unofficial fan modification, not affiliated with or endorsed by UEFA or Konami. The UEFA Champions League name and star ball emblem are trademarks of UEFA. The "Champions" typeface is © UEFA, designed by Fontsmith.

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PES 2021 Crowd Attendance Module V2.0 - Exhibition, Cup Mode, Master League, BAL

PES 2021 Crowd Attendance Module - Exhibition, Cup Mode, Master League, BAL

Crowd Attendance Module 2.0 - New Features: Winter Clothing, Tier Priority, More Realistic Spread
made by FletchAJX

A sider module made by FletchAJX for PES 2021 that lets you set the home and away crowd attendance yourself, separately, from 0% to 100%. It works in Exhibition as well as Master League, so you can finally have half-empty grounds for any match across all modes as you see fit.

New in 2.0, the crowd also looks like a real ground at that attendance: fans sit together in groups, the best seats fill first, chosen clubs fill their upper tier first, and in winter the crowd wears coats.

Features
  • Set home and away attendance independently (0–100%)
  • Works in Exhibition, Master League and every other mode
  • Natural seating – instead of an even sprinkle of fans, a part-full stand has groups of fans sitting together along the rows, with empty patches in between
  • Realistic spread (key 4) – blocks near the halfway line and the lower tiers fill first, corners and upper tiers empty first, with natural variation between neighbouring blocks
  • Tier priority (key 2) – AUTO / LOWER / UPPER. AUTO fills the lower tier first by default; clubs whose fans really fill the top first (Napoli is built in) fill their upper tier front to back, and the lower tier only opens once the upper is around 80% full
  • Your own tier rules – add any club to crowd_attendance.ini as upper or lower first; edits apply to the next match, no restart needed
  • Winter clothing (key 3) – AUTO / ALWAYS / OFF. In winter matches most of the crowd wears coats in a range of colours and shades, so far fewer club colours are on show. Skin tones and hair are untouched. Switches per match, no restart needed
  • Simple ON/OFF toggle – when it's OFF the game sets the crowd itself
  • Hold the keys to change values quickly (speeds up after a second)
  • No hard-coded addresses – the module finds the game code itself
  • Does nothing while the game boots; it only acts when a match is set up

Requirements
PES 2021 (Steam, latest update)
sider 7.x

How to Install:
1. Copy the modules and content folders from the download into your Sider 7 folder (the folder with sider.ini), merging with what's already there. You should end up with:
modules\crowd_attendance.lua
content\Crowd Attendance\crowd_attendance.ini
content\Crowd Attendance\Winter\   (5 files)
2. Open sider.ini with any text editor and add this line under your other modules:
lua.module = "crowd_attendance.lua"
3. For winter clothing, make sure sider.ini also has this line (most setups already do):
luajit.ext.enabled = 1
Without it, everything else still works – the overlay will just show winter clothing as unavailable.
4. Start the game with sider as usual

How to Use:
Open the Sider overlay and select the Crowd Attendance page, then:
  • 6 / 7 – select Home / Away
  • 8 / 9 – decrease / increase (hold to repeat)
  • 0 – module ON / OFF
  • 4 – realistic spread ON / OFF
  • 2 – tier priority AUTO / LOWER / UPPER
  • 3 – winter clothing AUTO / ALWAYS / OFF
Set your values before you start the match – they apply to the next match you load.

Tier rules (crowd_attendance.ini)
Found in content\Crowd Attendance\. Add one line per club under [tier_priority], using the team ID:
[tier_priority]
327 = upper    ; Napoli
103 = lower    ; any club you want lower-first
Teams not listed fill the lower tier first. Only used when tier priority is on AUTO.


Notes
Very low home attendance (around 10% with 0% away) can leave the game stuck on the loading screen. Home 50% and above has always loaded fine in testing, so if you go lower, go gradually.
Some custom stadiums don't handle reduced crowds correctly and may show empty stands with any custom value. That's down to the stadium itself, not the module – please report it to the stadium's creator.

Credits
Crowd Attendance Modulereleased by FletchAJX
GRAND – for the original idea with his Master League version
balboaSte & seratonin – for finding the original code in the FootballLife26.exe that made the crowd fix possible

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eFootball 2027 Real Team Names Tool — by ChunchoMod

eFootball 2027 Real Team Names — by ChunchoMod

eFootball Real Team Names — by ChunchoMod. Patch the game, merge your dt200 with the weekly dt870, apply real team and league names, and fill the "ghost" teams with their squads — all from one app, with no JSON editing by hand.

Windows only — eFootball (Steam)
Version 0.1.1 — in use since eFootball 5.4, working on 6.1

Main features
  • Exe patch: disables the dt870 live-update validation (22 bytes), with automatic backup and three ways to restore it. The Steam folder is auto-detected.
  • Merge dt200 + dt870: extracts both packages, overlays the dt870 on your dt200 and generates a new dt200_console_all.cpk in one click. The app tells you when there is a new dt870 since your last merge.
  • Real team names and abbreviations from a simple team_names_map.json
  • Real league/competition names from league_names_map.json — English only, or written to all 21 game languages
  • Name editor (teams and leagues) with validation before saving — open an existing file or start a new one
  • Ghost teams (exhibition vs COM): teams that exist in the game files but have no players. Build their squad (11 to 40 players), pick shirt numbers, assign the 6 special roles and choose their category, and the app writes it all into the game data
  • Squad rules are checked before anything is written, and a compatibility check warns you when a saved squad stops being valid after a game update
  • Applying the same names twice changes nothing (only different values are rewritten); every config file is saved atomically
  • Interface in English and Spanish (language switch in the sidebar)

Requirements
  • Windows 10/11 (WebView2 is already included in up-to-date systems)
  • eFootball installed through Steam
  • cpkmakec.exe (CRI Packed File Maker for Console) — included in the tools folder
  • A dt200_console_all.cpk without a dt870 merged: the original one or a mod pack's one (EvoMod, ChunchoMod, etc.), kept outside the game folder
  • Free disk space for the temporary extraction of dt200 and dt870

The app creates these folders next to its executable:
FolderWhat goes inside
toolscpkmakec.exe (included)
Merge_modificationsYour team_names_map.json, league_names_map.json and ghost_teams_config.json — the app finds them here on its own
your_dt200Your dt200_console_all.cpk without a dt870 merged (original or mod pack)
TEMPLocal copy of the dt870 (managed by the app, do not touch)

Quick guide
1 │ Step 1 — Patch the exe
eFootball 2027 Real Team Names — by ChunchoMod
  1. Open the app. It looks for eFootball in Steam automatically; if it cannot find it (or you want another copy), use Choose folder….
  2. The app tells you whether the exe is already patched. Press Patch.
  3. It creates eFootball.exe.bak (only once, never overwritten), writes the patch, and verifies that only those 22 bytes changed.
What the patch does: the patched exe stops using the dt870 altogether — it does not download new dt870 files and it deletes the dt870 from its original folder. That is exactly what lets your merged dt200 stay in control, but it also means a patched exe can never get a new dt870 by itself (see After every game update below).
Restoring: from the .bak; or in place, reverting only the 22 bytes (works even if the .bak is gone); and optionally put your dt200 backup back in the game folder at the same time.
The patch is located by content, not by fixed offsets, so it keeps working if the exe changes between versions.

2 │ Step 2 — Merge + names
eFootball 2027 Real Team Names — by ChunchoMod
  1. Choose your dt200 backup (original or mod pack, without a dt870 merged; it must be outside the game folder). cpkmakec.exe is already included in the tools folder.
  2. Tick what you want to apply: team names, league names (English only or all languages) and ghost teams. Each option is independent — a problem in one never touches the files of another.
  3. Press Merge. The panel shows the progress step by step and a report at the end.
The new CPK is built in a temporary folder first and copied to the game's cpk folder only if the packing succeeded. The app keeps its own copy of the dt870 in TEMP, because the patched exe deletes the original.
If you only want real names, leave ghost teams unticked.

After every game update (new dt870)
Konami releases a new dt870 with the weekly updates. Because the patched exe never downloads it, you must let the original, unpatched exe do it:
  1. Restore the original exe (Step 1 → Restore).
  2. Start the game with the original eFootball.exe and let it download the new dt870. Wait until the update is done.
  3. Close the game.
  4. Open the app: apply the patch again (Step 1) and run Merge (Step 2). The app picks up the new dt870 and builds the new CPK.
  5. Done — everything works again after the weekly update.
Do not skip step 2: running Merge without first letting the original exe download the new dt870 will only merge the old one.

3 │ Name editor
eFootball 2027 Real Team Names — by ChunchoMod

Two tabs: Teams and Leagues. Open an existing file or create a new one, and add, edit or remove entries. Everything is validated before saving (unique numeric key, at least one field, text length limits).
// team_names_map.json — key: the team's sort_order (NOT team_id)
{ "102": { "name_en": "Chelsea FC", "abbreviation": "CHE" } }

// league_names_map.json — key: competition ID
{ "113": { "name_en": "Premier League" } }
Teams use sort_order as key because the team_id changes between game builds, while sort_order is the stable ID of a club.

4 │ Ghost teams (exhibition vs COM)
eFootball 2027 Real Team Names — by ChunchoMod
eFootball 2027 Real Team Names — by ChunchoMod
eFootball 2027 Real Team Names — by ChunchoMod

Not tested in online matches against other players — use them only in exhibition matches vs COM.
A ghost team is a team that exists in Team.bin but has no players assigned. This tool builds its squad and saves it to ghost_teams_config.json;  it is applied the next time you run Step 2.
  1. Pick a ghost team from the list. The app works with the latest dt870 — you do not need to merge first.
  2. Search players by name or by ID (109005 or #109005) and fill the 11 starters plus the bench (11 to 40 players in total).
  3. Set each player's shirt number (no repeats) and assign the 6 special roles — captain, penalties and the 4 set-piece roles — exactly once each, all inside the starting 11.
  4. Choose at least one category. The app suggests one with a confidence level and only pre-selects it when the confidence is high.
  5. Save. The team's real formation is shown as a read-only reference for the positions.
Compatibility check: it runs by itself when you open the tool and after each save, and flags saved teams that are no longer valid (team missing, players that no longer exist, invalid squad) with a Fix button that opens the editor showing the reason. It never writes anything.
If a team already has a squad when you apply (Konami added one), it is skipped and left untouched. An incompatible entry is reported and skipped; it never blocks the others.

FAQ
Is it safe to play online with real team and league names?
I have played online with them since eFootball 5.4 and I am now on 6.1, with no problems. That is my own experience, not a guarantee from Konami — use it at your own risk.

Can I use the ghost teams online?
I have not tested that, so I do not recommend it. I only use them in exhibition matches vs COM (with the game connected, no issues).

Which dt200 can I use as a base?
Any dt200_console_all.cpk that does not have a dt870 merged: the original one, or the one from a mod pack like EvoMod, ChunchoMod, etc. Keep it outside the game folder.

Does it modify my dt200 backup?
No. It is only read.

Is cpkmakec.exe included?
Yes, it comes in the tools folder.

Konami released a new update. What do I do?
Restore the original exe, start the game with it so it downloads the new dt870, close the game, then patch again and run Merge. See After every game update above.

Why can't I just patch and merge after an update?
Because the patched exe does not download the new dt870 (and it deletes the one in the game's original folder). Only the original exe downloads it.

Can I go back to the original game?
Yes. Restore the exe from Step 1 and, if you want, put your dt200 backup back in the game folder in the same step.

Why is there no backup of the previous .cpk?
The result can always be regenerated from your external dt200 backup plus the dt870, so the app does not keep extra copies. Do keep your dt200 backup.

Do I need to write the JSON files by hand?
No: the Name editor and the Ghost teams tool create and edit them. If you already have a team_names_map.json from another source it works as long as it has exactly the format shown above; any unknown field is rejected with a clear error.

A name does not fit.
Team names accept up to 69 bytes and abbreviations up to 9 (UTF-8, so accented characters use more than one).

The app does not find my game.
Use Choose folder… in Step 1 and select the eFootball folder.

Where are my settings saved?
Paths and preferences are remembered between sessions; everything else is checked again each time you open the app.

Tested in-game
  • Real team and league names — online and offline, from eFootball 5.4 to 6.1
  • Ghost teams — exhibition matches vs COM (connected to the game servers), no issues
Not tested: ghost teams in online matches against other players.

Credits
MODY_99 — this tool is almost entirely inspired by the modifications he made in his epatch. What I did was replicate the real team names part in a standalone app, so that any user can have real names in most eFootball mods. All the credit for the original idea and work goes to him.
NFS_FM — for his Team ID Collection & Map, used as a reference for team IDs.

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Master League for eFootball 2027 v1.4

Master League for eFootball 2027 v1.0.0

Master League for eFootball v1.4
An external, companion Master League tool for PC
By RBs GameLab & Tom Gibbons

Since eFootball does not have an official Master League mode, GameLab & Tom Gibbons have built an external companion application that runs seamlessly alongside the PC game.

All career data — fixtures, league standings, transfers, player development, trophy records, finances, and match reports — live inside this program. eFootball itself is only used as the match engine.

LATEST UPDATE: v1.4 Released — Important: please update the plugin!

What's New in v1.4:
  • Winning-Streak Handicap Fixed: After you win 3 matches in a row that you played yourself, your next opponent's whole squad gets +10 to every ability (capped at 99). On most PCs this never actually took effect before. It is now written into your career's squad data before kick-off and works for everyone, without relying on the plugin.
  • Leaner Plugin: The match-stats plugin now contains only what Master League needs: recording match stats and loading your career's squads into the game. Debugging tools have been removed.
  • Please update the plugin: after replacing the exe, close eFootball completely and click Plugin ➔ Update plugin. Future fixes build on the new plugin, so please update even if v1.3.2 works fine for you. Your saves carry over unchanged.

How it works:
You set up and advance your season in the tool, play the fixture as a Friendly Match in-game, and return to the main menu. Within seconds, the tool intercepts and records the final score, ratings, and individual player stats, automatically simulates the rest of the round, and writes full match reports.


  • 100% Local & Offline: Teams, rosters, player stats, badges, and faces are read directly from your installed game on your PC.
  • No external player database required, no internet connection needed, and no extra data downloads.
  • Live Injection: Roster changes, growth updates, newgens, and transfers are applied straight into the match environment prior to kick-off.

Key Features

  • Two Career Formats:
    • Real-Calendar Career: 15 European leagues running simultaneously across the authentic 2026/27 calendar — complete with UEFA Champions League, Europa League, domestic cups, super cups, promotion/relegation, international breaks, European Championship, and the World Cup.
    • Custom League: Pick any collection of teams from your game files for a custom double round-robin tournament.
  • Automated Match Logging: Automatically captures scorelines, match ratings, and player stats. Any fixture you prefer not to play manually can be simulated or entered by hand.
  • Transfers & Contracts: Working club budgets, wage structures, dynamic market values, negotiation phases, swap deals, active AI transfer logic, realistic summer/winter transfer windows, and full financial ledgers.
  • Player Growth & Development: Match XP, dedicated training centre (skills, positions, base attributes), youth academies, personalized growth curves, and post-31 physical decline.
  • Authentic Player Life Cycle: Natural retirements, regenerated players (newgens) seeded from game data, and retired club icons "reborn" as 16-year-old prospects in their original academies.
  • Squad Management & Tactics: Fatigue, injuries, card accumulation/suspensions, form, locker room morale, and squad chemistry.
  • Board Logic & International Duty: Dynamic board objectives, job trust ratings, sack ultimatums, competing club offers, and national team management.
  • Trophies & Honours: End-of-season award gala, Player of the Year, Golden Boot, Team of the Season, Hall of Fame, and retired legends transitioning into coaching roles.
  • On-the-Fly Match Injection: Transfers, stat growth, newgens, and missing players (due to injury or suspension) are pushed into the game memory right before kick-off. Changes apply in seconds without needing to restart the game.
  • Seamless Controller Support: Native DualSense / Xbox gamepad support. Hold the Guide / Xbox button for 0.5s to toggle between the game and the Master League window.
  • Bilingual UI: Switch between English and Chinese seamlessly.

LATEST UPDATE: v1.1 Released!

What's New in v1.1:
  • Fixed Binary Slot & Database Write Failure:Player.bin, PlayerAssignment.bin, PlayerAppearance.bin) failed to write due to packed size exceeding original slot limits during game runtime. Player stat training, maxing out, and roster changes now write properly.
  • Instant Tactics & Formation Syncing: Changes made in the Tactics board are now written straight into the game database immediately upon saving.
  • (Note: If you edit formations while the game is already open and in-game tactics don't refresh immediately, simply restart the game once.)
  • Bundled Documentation & Guides: Added updated setup and troubleshooting guides directly with the build.
  • Core Stability: Optimized memory injection and background sync hooks.

What's New in v1.3:
  • Rebuilt as a Fully Compiled Program: Launches ~20% faster, and the binary footprint is ~30% smaller (reduced from 31.7 MB down to 22.7 MB).
  • Seamless Drop-in Upgrade: Shares the exact same features, save formats, and match plugin as v1.2. Simply replace the old executable with Master League 1.3.exe. If you already updated the plugin in v1.2, no further plugin action is required!

Requirements
Windows 10 / 11 (64-bit).
A legal Steam copy of eFootball.

Recommended: MODY 99 patch (provides unlocked teams, licensed rosters, real badges, and stadiums).
Note: MODY 99 is not included. If using it, ensure it is installed before beginning a career. The tool also works with default vanilla game data, though available teams will be limited.

Installation & Upgrade Guide
1. Place Master League 1.4.exe into its own dedicated folder. Career saves will automatically generate in an adjacent saves\ folder.
(Upgrading from an earlier version: simply replace the executable in your existing folder; your saves and progress
remain intact.)
2. Run Master League 1.4.exe. If Windows SmartScreen prompts, click More info ➔ Run anyway (the binary is freeware and not code-signed).
3. Ensure eFootball is closed, then navigate in the tool to:
  • New install: Plugin ➔ Install plugin
  • Updating from v1.3.2 or earlier: Plugin ➔ Update plugin (required for v1.4)
4. Start or load a career, click Manage next to your club, and hit Start Season.
5. Matchday Flow: Always launch Master League first, then launch the game via the tool's Go to game button.

Manual Directory Detection:
If the tool cannot locate your installation r.txt[/ICODE] file next to the
.exe containing the absolute path:
...SteamLibrary\steamapps\common\eFootball

Game Directory Tip:
If the tool does not detect your installation automatically, create a plain text file named game_dir.txt right next to the executable containing a single line pointing to your folder, for example:
D:\SteamLibrary\steamapps\common\eFootball

Safe Modification & File Integrity
Vanilla Files Untouched: The original base game database is read-only. Career edits are written to a separate copy of the database (dt200_console_all.ml.cpk) that the game loads instead of the original
Clean Uninstall: Clicking Plugin ➔ Remove plugin completely removes the hook DLL and restores the game folder to its original state.
DLL Conflict Protection: If you already have an existing dxgi.dll hook installed for other mods, the installer backs it up automatically and restores it when removed.

⚠️ IMPORTANT — OFFLINE / SINGLE-PLAYER ONLY
The companion plugin injects into the game process via dxgi.dll to read match stats and stream career data. Because eFootball contains online anti-tamper routines, Konami may flag third-party hooks if used online.
Use this tool strictly in offline modes. Always backup your files. Use at your own risk.

Credits & Acknowledgements
RBs GameLab — Development & Systems Design
TomGibbons26 — Co-Author (career system architecture, technical research, and balance concepts)
GSAP — Animation libraries
Natural Earth — Geographic map vectors (Public Domain)

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PES 2021 Carabao Cup Mod by Dre Modding

PES 2021 Carabao Cup Mod by Dre Modding

The PES 2021 Carabao Cup Mod by Dre Modding adds the Carabao Cup competition to PES 2021, allowing you to enjoy another English cup competition in the game. This mod is designed as a standalone addition and does not replace or remove the existing FA Cup, so both competitions can remain available in your game.

What This Mod Does​
  • Adds the Carabao Cup competition to PES 2021.
  • Does not replace or remove the FA Cup
  • Designed as a standalone Carabao Cup addition.

What This Mod Does Not Include​
  • No additional competitions.
  • No Champions League or Europa League format.
  • No custom scoreboard.
  • No competition intro.
  • No custom trophy presentation or additional graphics.

Compatibility​
  • Game: PES 2021 only.
  • Platform: Steam version only.
  • Data Pack: Data Pack 7.
  • Version: 1.7.2.0.

Important​
  • This mod will not work with other PES games.
  • The DLL is hard-coded specifically for PES 2021, Version 1.7.2.0. The code signature will not match other game versions.
  • It will not work directly with SP Football Life 2026 unless the executable is reverse-engineered and the code adapted for compatibility.
  • A separate version for SP Football Life 2027 will be created once the game is released.

Credits and Permissions​
  • You are free to use and share this mod.
  • Please give credit to "Dre Modding" when using or sharing my work.
  • If you encounter any problems or bugs, please contact me.

Credits: 
PES 2021 Carabao Cup Mod by Dre Modding
G. Leroy (pesmodding.com) / blog writer.

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eFootball 2027 ChunchoMod v6.1 – EVOMOD Add-on (Licenses & Kits Expansion)

eFootball 2027 ChunchoMod v6.1 – EVOMOD Add-on Licenses & Kits Expansion
ChunchoMod v6.1 – EVOMOD Add-on (Licenses & Kits Expansion) - ChunchoMod v6.1 is an add-on for EVOMOD by endo, expanding licenses, teams, and league content in eFootball.

Content — v6.1.0

▸ Main Leagues (EVOMOD v6.0.x)
LALIGA EA SPORTS
Serie A Enilive
Premier League

▸ Other European Leagues
Serie BKT
Championship
LALIGA Hypermotion

▸ Other Teams Europe (Dream Team only — not selectable in exhibition matches)
1. FC Union Berlin new
1. FSV Mainz 05 new
Bayern Munich
FC Schalke 04 new
Hamburger SV new
RB Leipzig new
SC Freiburg new
SV Werder Bremen new
VfB Stuttgart new
VfL Borussia Mönchengladbach new
VfL Wolfsburg new

▸ South American Leagues
Argentine League
Chilean League
Colombian League
Brasileirão Série A & B

▸ North American Leagues
Inter Miami CF new

National Teams

▸ Africa (CAF)
Algeria new
Angola new
Burkina Faso new
Cameroon new
Cape Verde
Congo DR new
Côte d'Ivoire new
Egypt new
Gabon new
Ghana
Mali new
Morocco new
Nigeria new
Senegal new
South Africa new
Tunisia new
Zambia new

▸ Asia (AFC)
Australia new
China new
Iran new
Iraq new
Jordan new
Kuwait new
Lebanon
North Korea new
Oman new
Qatar new
Saudi Arabia new
South Korea new
United Arab Emirates new
Uzbekistan new

▸ Europe (UEFA) — 41 teams
FULL LIST HERE

▸ North & Central America (CONCACAF)
Canada
Costa Rica
Curaçao
El Salvador
Haiti
Honduras
Jamaica
Mexico
Panama
United States of America

▸ Oceania (OFC)
New Zealand

▸ South America (CONMEBOL)
Bolivia
Chile
Colombia
Paraguay
Peru
Venezuela

Credits
endo — For his incredible work on EVOMOD.
Cadi Lillian — For the detailed tutorial on texture replacement.
abir_17 — For the FINAL packaging solution.
MODY_99 — For his interesting discoveries in editing techniques.

Special thanks to all kitmakers whose work made this project possible:
NONO Kitmaker, DN7_Kits, KitManCal, byBAU_, metmarce, juanmdenize, BrunoGyTh66, MindTuts, pescreacol, Juancraftxd676, KevynLoren4407, juanmarcosdenize, ReixxMan, Carloxkitmaker, Ksjsks_, guitakitmaker, guitag1972, franndelcap1891, rodgamer11, kitmaker dreamer, HaroldA53880.

Installation:

Requirements
✅ EVOMOD correctly installed
✅ No leftover files from previous mods

Setup
  1. Download ChunchoMod_Base.zip and ChunchoMod_Kits.zip and extract both (right-click → Extract Here).
  2. Open the extracted ChunchoMod_Base folder and copy the "pak" folder inside it.
  3. Open the extracted ChunchoMod_Kits folder and copy the "PesConsole" and "cpk" folders inside it.
  4. Paste everything you copied into: Steam\steamapps\common\eFootball\
  5. If prompted to replace or merge files, accept.
Microsoft Store Version
If you use the Microsoft Store version, rename the files before copying:

pc3099_console_win_P.pak  →  pc3099_console_wgd_P.pak
pc3099_console_win_P.ucas →  pc3099_console_wgd_P.ucas
pc3099_console_win_P      →  pc3099_console_wgd_P

pc3099_console_win.pak    →  pc3099_console_wgd.pak
pc3099_console_win.ucas   →  pc3099_console_wgd.ucas
pc3099_console_win.utoc   →  pc3099_console_wgd.utoc

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eFootball 2027 Patch: ePatch 2027 Version 50.1 Presented By MODY 99

eFootball 2027 Patch ePatch 2027 Version 50.0 Presented By MODY 99

ePatch 2027 Version 50.0 – October 2026, presented by MODY 99
, brings updated 2026/27 squads, winter transfers, and the latest October Live Update. 

This version includes licensed leagues and national team kits, classic clubs and national teams, legends, updated graphics, HD emblems, new adboards, and much more. Fully compatible with game version 6.1 and safe for online modes.

Main features:
  • Totally Safe & Compatible With Online Modes Game v6.1
  • Merged Liveupdate 8-October 2026 To Offline Game Database.
  • Real Teams & Competition Names Work For All Game Modes.
  • Applied Winter Transfers & Squad Updates For Season 26/27 Vol 4.
  • Replaced National Teams Fake Players With Real Players: Mexico - Serbia - Wales
  • Unlicensed Division 2 Leagues + Thai League (80%).

Teams, Legends & All-Stars XI:
  • Classic Clubs: Bayern Munich, AC Milan, Inter Milan,
  • Real Madrid, Barcelona, Manchester United & Arsenal.
  • Classic National Teams: France, Netherlands, Spain, England, Italy & Brazil.
  • Unlocked Tsubasa Team & EFB United Team (ML Originals).
  • FC Bayern Munich Is Back To The Game.

Graphics:
  • Added Super HD Emblems For All Clubs & Competitions.
  • Added Profile Photos for +25 Players.
  • Added Real Referee Kits Set By Adidas.
  • Added Sleeve Badges 26/27 For The Major Leagues.
  • Updated All Clubs & National Teams Mini-Kits.
  • Added Static & Animated Adboards For Major Leagues.
  • Added FIFA World Cup 2026 Golden Replay Wipe.

Licensed Leagues:
  • Fully Licensed Premier League Clubs.
  • Fully Licensed Swiss Super League Clubs.
  • Fully Licensed Jupiler Pro League Clubs.
  • Fully Licensed Danish Superliga Clubs.
  • Fully Licensed Spain La Liga Clubs.
  • Fully Licensed Italy Serie A Clubs.
  • Fully Licensed Campeonato Brasileiro Série A Clubs.
  • Fully Licensed Chile Liga de Primera Clubs.
  • Fully Licensed Argentina Liga Profesional Clubs.

Licensed Kits For Other Clubs:
Inter Miami CF - Schalke 04 - West Ham - Palermo
Zamalek SC- Al Ahly SC - Wydad AC- Raja CA

Licensed National Team Kits:
Hungary - Scotland - Czechia - Sweden - Finland - Slovenia - Wales - Austria - Slovakia
Romania - Switzerland - Denmark - Russia - Wales - Ukraine - Bosnia - Ireland - N. Ireland
Greece - Bulgaria - Mexico - Canada - USA - Bolivia - Paraguay - Peru - Chile - Ghana - Vietnam
Curaçao - Haiti - Panama - Colombia - Cabo Verde - New Zealand - Venezuela

Version 50.0 Changelog:
  • Compatible With Game version 6.1
  • Merged LiveUpdate 9-October 26 To Offline Game Database.
  • Applied Winter Transfers & Squads Updates For Season 26/27 Vol 4.
  • Updated More Clubs & National Teams Kits To Season 26/27.
  • Fully Licensed Swiss Super League Clubs.
  • Fully Licensed Jupiler Pro League Clubs.
  • Fully Licensed Denmark Superliga Clubs.
  • Fully Licensed Campeonato Brasileiro Série A Clubs.
  • Fully Licensed Chile Liga de Primera Clubs.
  • Fully Licensed Argentina Liga Profesional Clubs.
  • Classic clubs: Inter Milan
  • Licensed Kits : Bulgaria - Ireland - N. Ireland - Slovakia - FC Palermo.

Installation Instructions:
  1. Extract the downloaded file using WinRAR, 7-Zip, or any other file extraction tool.
  2. Open the extracted folder and locate the mod files.
  3. Copy or move the extracted files into your main eFootball game folder.
  4. If prompted, choose Replace the files in the destination only if required by the mod instructions.
  5. Once all files have been extracted to the correct location, launch eFootball and check if the mod is working properly.

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