Showing posts with label PES 2021 Sider Modules. Show all posts
Showing posts with label PES 2021 Sider Modules. Show all posts

eFootball PES 2021 – ANTI-CHEAT (Sider LUA Module) by Holland

eFootball PES 2021 – ANTI-CHEAT Sider LUA Module by Holland

The ANTI-CHEAT Lua module by Holland is a gameplay-focused Sider add-on for eFootball PES 2021 designed to completely eliminate artificial difficulty spikes, scripting, and late-game CPU “god mode.”

After extensive testing, the author determined that traditional NO_SCRIPT solutions could not guarantee consistent behavior across all difficulty levels. This module takes a more robust approach by directly overriding the game’s Dynamic Difficulty system, forcing it into a fully neutral state at the start of every match.

What This Feels Like In-Game

Big Teams
Dominate through structure and ball retention
Star players decide matches naturally
No artificial handicap or forced balance

Mid Teams
Competitive and tactically disciplined
Wins depend on form and tactics
No sudden overpowered CPU behavior

Small Teams
Compact, defensive, and realistic
Dangerous only when you make mistakes
No superhuman comebacks

Late Game
No sudden CPU domination after the 80th minute
Goals feel earned, not scripted

What This Module Does Not Do
No stat boosts
No scripting or momentum abuse
No rubber banding
No fake or hidden difficulty manipulation

What You Will Notice
Player vs CPU
Difficulty remains consistent throughout the match
Weak teams stay weak, strong teams win on merit
No late-game “CPU god mode.”

Refereeing
Fewer unrealistic penalties
Less big-team favoritism
No ignored fouls in desperate moments

Season Flow
No hidden difficulty escalation
No revenge matches
More believable league tables


How It Works
This custom Lua module overrides PES 2021’s internal Dynamic Difficulty values by setting both home_dynamic_difficulty and away_dynamic_difficulty to 0 at kickoff. By removing the game’s random difficulty modifiers (normally ranging from 0–5), all artificial momentum swings are neutralized.

Recommendation
For best results, the author strongly recommends removing all other NO_SCRIPT files and using only this ANTI-CHEAT module, which has proven to work reliably across all difficulty levels.

A must-have module for players seeking fair, realistic, and script-free gameplay in PES 2021.

Credits:
eFootball PES 2021 – ANTI-CHEAT (Sider LUA Module) by Holland
G. Leroy (pesmodding.com) / blog writer

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PES 2021 Increased Training Injuries Mod (Frequency+Duration) v2.0 by Kingpasto

PES 2021 Increased Training Injuries Mod v2.0 by Kingpasto

Increased Training Injuries Mod released by Kingpasto for eFootball Pro Evolution Soccer 2021 PC Games & SP Football Life 2026. A module that overhauls simulation injuries in PES2021. Effects both injury duration + frequency.

FEATURES
  • Increases simulation injury frequency
  • Overhaul of injury types + duration
  • You will see long-term injuries up to 8 months
  • Does NOT affect match injuries during gameplay


FULLY CUSTOMISABLE INJURY FREQUENCY + DURATION
MODIFIERS
- to do this, use sider overlay by pressing
"spacebar"
- Descriptions provided in the side overlay.
- Your custom changes remain after game closure. 


INSTALLATION INSTRUCTIONS INCLUDED
WORKS FOR BOTH PES 2021 + FL26

Credits:
Kingpasto - Mod creator paypal.com/donate/KYLF...
xAranaktu (Cheat table)
Parigo-57 (save values script)
Twiggy (sider overlay script)
Sider by juce
G. Leroy (pesmodding.com) / blog writer

LIMITATIONS:
Injuries seem to be randomly designated to players without reading their injury resistance
Unsure of the effect of injuries on player potential
DOES NOT AFFECT INJURIES THAT OCCUR DURING GAMEPLAY

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eFootball PES 2021 [NO_SCRIPT] & eFootball PES 2021 NO_SCRIPT only for legend level


NO_SCRIPT & NO_SCRIPT only for the legend level released by Holland for eFootball Pro Evolution Soccer 2021 PC Games.

Features:
  • Reduces AI comeback boosts
  • Stabilizes player responsiveness
  • Limits stat inflation during key moments
  • Prevents late-match “rubber banding.”
  • Keeps match flow consistent

Module Purpose
1 legend_balance.lua Legend difficulty without cheating
2 cpu_realism.lua         Smart AI, not boosted AI
3 ml_bal_noscript.lua Master League & BAL scripting reduction
4 toggle_control.lua Hotkey ON/OFF in-game
5 core_noscript.lua Global momentum & scripting suppression
6       noscript.lua            Reduce scripting / momentum / dynamic difficulty

All modules are independent but stack safely.

✔ No late-game cheating
✔ No rubber-banding
✔ No AI teleport defending
✔ CPU wins through tactics
✔ Losses feel fair
✔ Wins feel earned

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PES 2021 UltraWide Module

PES 2021 UltraWide Module

UltraWide Module made for eFootball Pro Evolution Soccer 2021 PC Games by Mohamed2746, a module that can genuinely change the experience for anyone playing on an UltraWide monitor.

This module won’t interest everyone… but for UltraWide players, it’s a gem
If you play on a 16:9 screen → this won’t help you.
If you play on a 21:9 screen → you’re going improve the problematic cutscenes that could finally run in full

The module works great during gameplay, but:
Some cutscenes look fine,
Others don’t, because they use a different system inside the engine.

How to Use:
1. Extract and copy the "ultrawide.lua" file to your ...Sider 7/modules folder
2. Open sider.ini with any text editor and add the following line:
lua.module = "ultrawide.lua"
NOTES: Use only if you have an UltraWide monitor

Credits:
-- address search by elijio876
-- module by Mohamed2746
-- Based on GFX LOD by digitalfoxx (PESWEB) & nesa24
G. Leroy (pesmodding.com) / blog writer

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Fan View Essential - Best Camera Mod PES 2021 & FL 2026

Fan View Essential - Best Camera Mod PES 2021 & FL 2026

Fan View Essential - Best Camera Mod released by Fikhai Sports for eFootball Pro Evolution Soccer 2021 & SP Football Life PC Games. 

Take your eFootball Pro Evolution Soccer 2021 and SP Football Life experience to the next level with Fan View Essential, the ultimate camera mod created by Fikhai Sports. 

How to Install:

PES 2021:
1. Extract and copy the "modules" folder and the "camera.cache" - "camera.ini" and the "FanViewCam" files to your Sider 7 Folder
2. Open sider.ini with any text editor and add the following lines:
lua.module = "camera.lua"
lua.module = "FanViewCam.lua"

FL 2026:
1. Extract and copy the "SiderAddons" FOLDER to the SP Football Life game directory.
2. Open sider.ini with any text editor and add the following lines:
lua.module = "camera.lua"
lua.module = "FanViewCam.lua"

Credits:
Camera Mod made by Fikhai Sports & Juce
G. Leroy (pesmodding.com) / blog writer

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Random Whistle Mod - Randomly Chosen Whistle | PES 2021 & SP Football Life

Random Whistle Mod - Randomly Chosen Whistle | PES 2021 & SP Football Life

Random Whistle Mod - randomly chosen whistle, real random and queue shuffle lua made for eFootball Pro Evolution Soccer 2021 & SP Football Life PC Games by Eulinho.

How it works:
The module chooses randomly 1 of six whistle sounds when teams are loaded into the next game.
It should work on every League or Competition Match as well as ML matches, CL, and so on.

This mod also works with every patch. Sometimes you will hear the same whistle - that's a random mod 
The normal Version has a Vol. 300-400% and Eulinho also edited a 200% Vol. Version.

NEW LUA - Updated with Chat GPT
1. randomWhistle_gpt.lua - this lua only plays a whistle once -> the next one will be different, every time -> so no repetition
2. randomWhistle_gpt_q.lua - this lua shuffles all whistles and makes a list, and plays this list via queue -> so all whistles will play without repetition -> after that new shuffle

How to Install:
Extract and copy the "content" and "modules" folders from the version you like into the Sider 7 folder 
Open sider.ini with any text editor and add the following line (Depending on which version you choose to use):
lua.module = "randomWhistle.lua"
or 
lua.module = "randomWhistle_gpt.lua"
or 
lua.module = "randomWhistle_gpt_q.lua"
Credits:
SoulBallZ, PESWEB, Eulinho
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Premier League Broadcast Cameras Update v1.1 by ProEvoClips

PES 2021 Premier League Broadcast Cameras by ProEvoClips

Premier League Broadcast Cameras made for eFootball Pro Evolution Soccer 2021 & SP Football Life by ProEvoClips. Includes a full set of custom broadcast cameras for all Premier League teams. Each camera is designed to replicate that authentic TV-style presentation unique to each stadium.

While these aren’t perfect, the goal is to bring more realism and immersion to your matches.
This project aims to create a game that feels like a true broadcast experience, rather than just another standard camera angle.

Change Log
Released 1.0
Released 1.1 with adjustments to Villa Park, Elland Road, and Stamford Bridge

Compatibility
  • Made for PES 2021 (VirtuaRed / UML Stadium IDs)
  • Best used alongside realistic lighting mods and turf packs
  • No stadium files are overwritten — these are purely camera settings


How to Install
First, you MUST back up your old BroadcastCam.ini, as these are only for EPL and they will overwrite your current values.

Download the cameras (This is only for new users. If you already have the camera modules, you can skip this step) from here

Download Premier League Camera Values and put the file into Sider\modules

Set your In-Game Camera to Live Broadcast

Then open your sider overlay and go to BroadcastCam.lua and press 7 on your keyboard to apply cameras to stadiums. You only need to do this once.

PES ID Guide: Quickly Find Any Player & Team ID

PES ID Sider module made for eFootball Pro Evolution Soccer 2021 / SP Football Life PC Games by FerJo75 - modified by Andrey. PES ID is a simple tool mod that allows you to find any player/team ID.

PES ID Guide: Quickly Find Any Player & Team ID
Step-by-Step Video Guide by pesmodding.com


Features:
  • PES ID Finder
  • Quickly Find Any Player & Team ID

Credits:
PES ID made by FerJo75 - modified by: Andrey
G. Leroy (pesmodding.com) / blog writer.

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PES 2021 Master League Team Selector Module

PES 2021 MASTER LEAGUE SELECTOR

PES 2021 MASTER LEAGUE SELECTOR
- Master League Team Selector Module made for eFootball Pro Evolution Soccer 2021 PC Games by Geazi Gonçalves.

Features:
  • PES 2021 Master League Team Selector Module

Included Teams: Ajax, Arsenal, Aston Villa, Atalanta, Barcelona, Bayer Leverkusen, Bayern, Benfica, BHA, Bilbao, Celtic, Chelsea, Dortmund, Fiorentina, Forest, Hamburger, Inter, Juventus, Leeds, Leicester City, Leipzig, Lille, Liverpool, Man City, Man Utd, Milan, Newcastle, Olympique Lyon, PSG, Rangers, Real Madrid, Roma, Sao Paulo, Sheff Utd, Sporting Club Portugal, Spurs, Stoke, Swansea, West Ham

HOW TO INSTALL/USE:
1. Extract MASTER LEAGUE SELECTOR
2. Copy the modules and content folders to SiderAddons
3. Add the line below to your sider.ini
lua.module = "MasterLeague.lua"
In the game:
4. Start the game, after loading, open the Sider overlay and select the club you want.

You also have the option to save the club you want in a config file so that whenever you start it, it is selected by pressing 8 (not numpad 8)

Weaknesses:
Unfortunately, whenever the game is open, you have to select the master league club again or select the one already saved in config.ini

The fact that he does not automatically select based on the team ID...

CREDITS:
loransilva, Hawke, okranza, Sayed, Geazi Gonçalves

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PES 2021 Stadium Server v1.60

PES 2021 Stadium Server v1.60

PC eFootball PES 2021 Stadium Server v1.60 - latest StadiumServer.lua script file and default map_comp_finals.txt file only

New features:

1. Multiple stadiums can now be assigned to a teamID (by using map_teams.txt) - if you assign multiple stadiums to a team (N stadiums = N assignment lines), one stadium will be selected randomly. With this change, map_teams now follows the same random multiple selection principle as map_competition did since v1

2. [OPTIONAL CHANGE] Now there's also a separate 3rd map file (map_comp_finals.txt) used to define only stadium(s) for final matches

Please understand this: even if you want to use the latest Stadium Server v1.60, you DO NOT NEED to change anything related to how stadium server handles stadium selection for the final matches in competitions - you do not need to change anything in your current map_competition.txt file, nor do you even have to use the new map_comp_finals.txt file - simply keep your current map_competition.txt file as you have it and do not edit anything in it.

While supporting new, more elegant and simpler way of defining stadiums for final matches, new Stadium Server 1.60 is still fully compatible with pre-1.60 way of defining stadiums for final matches using map_competition.txt only.

If you're not comfortable carefully rewriting large and somewhat complicated txt files, please do not change anything related to your current competition finals. Your old setup is still going to work.

So, you do want to switch to new 1.60 way of selecting stadiums for cup finals?
Then please read this carefully and with understanding

Now there's additional (3rd) map file named map_comp_finals.txt which can be used to create assignments only for the final matches in competitions - in essence, it simplifies existing finals management process - instead of adding data for finals as cumbersome elements 5, 6 and 7 in map_competition.txt lines, now it is possible to use shorter "compID, finalsStadID, finalsStadName, finalsStadPath" assignment lines in new map_comp_finals.txt file (see the map_comp_finals.txt from v1.60 archive for examples and detailed syntax).

You can assign multiple stadiums to a single competition finals in this new map_comp_finals.txt file - if so, one of the assigned stadiums will be selected randomly.

Important: As a side-effect of having new map_comp_finals.txt, old entries in map_competition.txt can also be simplified - it is an optional step, which you're free to skip, but it is still advisable to do it to get full advantage of new 1.60 approach.

So how do you simplify/clean-up your current map_competition.txt file? Simple :) last 3 values in a line, which were actually used to define a stadium for finals, can now be empty and your map_competition.txt can from now on be used to manage only pre-final stages of competitions - BUT: you still have to use all 6 commas in map_competition.txt entries.

Depending on a competition, you might even be able to delete dozens of lines from your current map_competition.txt file, making it easier to maintain in the future - in new 1.60 approach, only one reference in map_comp_finals.txt file is enough to define stadium for competition finals. Some very, very cumbersome blocks of lines related to World Cup and/or Euro come to mind here, simply begging for this simplifications

Simplification/deletion examples (taken from the sample v1.60 map_comp_finals.txt file available in downloaded archive)


(a) simplification example:
Let's assume there's an old assignment line in your map_competitions.txt which assigns both to UCL pre-final knockout stages (stadium ID 005) and to finals (stadium ID 009)

assumed old line in map_competitions.txt:
4, 005, Etihad Stadium, EPL-Etihad Stadium, 009, Ataturk Stadium, TUR-Ataturk Olympic Stadium code-box

first, you simplify the line in map_competitions.txt by removing data for finals, but keeping all the commas - yes, you still HAVE TO use all 6 commas (,) in map_competitions.txt file to maintain compatibility with older versions:
4, 005, Etihad Stadium, EPL-Etihad Stadium, , , code-box
second, you add NEW LINE to new map_comp_finals.txt file
4, 009, Ataturk Stadium, TUR-Ataturk Olympic Stadium code-box

(b) deletion example:
Now let's assume there's old assignment line in your map_competitions.txt which assigns only to UCL finals (stadium ID 009)

assumed old line in map_competitions.txt:
4, , , , 009, Ataturk Stadium, TUR-Antakya Ataturk Stadium code-box

first, you COMPLETELY DELETE this line in your map_competitions.txt file, since this line does not have any data for pre-final stages (and because of that, it would become completely irrelevant when you make the next step - so, you delete it here in map_competitions)
second, you add NEW LINE to new map_comp_finals.txt file
4, 009, Ataturk Stadium, TUR-Ataturk Olympic Stadium code-box

So, depending on the existing line dealing with finals in your map_competition.txt file, you apply either example (a) or example (b) to fully migrate to new v1.60 approach.

Rinse&repeat for each line in your map_competition.txt file that has something to do with final matches. Do not change anything in your map_competition.txt lines that are NOT used for final matches.

Please, do not make requests for special treatments to semi-finals, best-of-8 and similar knock-out stages preceding the finals - that will not happen. Please use manual selection if in reality there are fixed semi-final stadiums, quarter-final stadiums, etc. Everything in stadium sever code is already way too complex as it is right now.

As usual, defining stadiums for finals makes sense only for cup-style competitions.

How to install:

1. Make sure you have already installed 1.00 and 1.20 and 1.25 and 1.30 and 1.40 and 1.50 and 1.55 (complete Downloads HERE)
2. Unpack the v1.60 archive and copy folders modules and content into your sider folder (overwrite when asked)

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