Showing posts with label eFootball 2027 Tools. Show all posts
Showing posts with label eFootball 2027 Tools. Show all posts

eFootball 2027 Sound Editor - by ChunchoMod

eFootball 2027 Sound Editor - by ChunchoMod

eFootball Sound Editor

by ChunchoMod

Edit and rebuild eFootball audio packages — BGM (menu music) and sound effects —
and generate a ready-to-use .cpk for your mods.

Designed exclusively for dt500_console_all.cpk
Other audio CPK files in the game are not supported.

Scope: this tool works only with dt500_console_all.cpk.
So far, it has been used mainly for menu music (BGM) replacement and basic UI sound effects (button sounds), working correctly in both offline and online matches.
Support for other audio areas is included but may require further testing.

What's new
  • No more hardcoded mappings between audio tracks and metadata (title/artist)
  • New algorithm that automatically detects and associates ACB cues with TLB entries
  • Tested on eFootball v5.4 and v6.0: 25/25 correct matches in both
  • Improved replacement logic: duration values are now properly updated, so tracks are no longer cut to the original audio length

Main features
  • Support for BGM and sound effect packages (SE_Mode, SE_System)
  • Automatic detection of required audio files
  • Built-in preview and track filtering
  • Audio replacement with automatic conversion to HCA
  • Metadata editing (title and artist for BGM)
  • Export of individual tracks or full packages
  • Rebuild .cpk files ready for installation

Quick guide

1 │ Loading files
eFootball Sound Editor by ChunchoMod

Three ways to start:
From CPK: load dt500_console_all.cpk and extract its contents; audio files are detected automatically
Scan folder: load previously extracted files; required packages are located automatically
Manual load: assign each file to its corresponding slot if needed
All fields support drag & drop.

2 │ Editing tracks
eFootball 2027 Sound Editor - by ChunchoMod

In the Tracks tab:
Filter by track name, artist, or cue name
Preview audio with the ▶ button
Replace audio — .hca .wav .ogg .flac supported, converted to HCA automatically
Edit BGM metadata (title and artist)
Export selected tracks or full packages

3 │ Exporting and rebuilding the CPK
eFootball 2027 Sound Editor

The Export tab shows all pending changes:
Save package: updates modified files
Rebuild CPK: generates a new .cpk ready to install

4 │ TLB Editor — Ctrl + Shift + D
eFootball 2027 Sound Editor

Direct access to Default.tlb editing:
Manually edit track titles and artist names

5 │ Menu covers
eFootball 2027 Sound Editor - by ChunchoMod

In the Covers tab:
Assign an image to each menu license track
Supports common image formats (e.g. .png, .jpg)
Automatic association with detected BGM entries
Generate a standalone covers_P patch

This patch is independent and does not modify the rest of the mod.

Installation:
Place the generated covers_P files (.pak, .utoc, .ucas) into the ~mods folder of eFootball.

Update
  • Added new Menu covers system
  • You can now assign images to each menu license track from the Covers tab
  • Automatic linking between cover images and detected BGM entries
  • Generates a standalone covers_P patch
  • Fully independent feature (does not modify existing mod files or audio structure)

Optional support ☕

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eFootball 2027 Player.bin Editor v2.0 by RBsGameLab

eFootball 2027 Player.bin Editor by RBsGameLab

eFootball 2027 Player.bin Editor
Direct editing tool for Player.bin — Abilities / Skills / Appearance / Playing Styles​

This is a graphical editor for eFootball 2027 Player.bin, the core player database file used by the game.

eFootball 2027 changed the record layout completely — records are now a fixed 400 bytes each (previously variable-length), and the ability, skill and playing-style bitmaps were all relocated. This tool auto-detects the format and switches field mappings accordingly, so older Player.bin files remain fully supported.

v6.0.0 also wrapped the database files in an encrypted WESYS container. The editor now decrypts and re-encrypts these on the fly, so you can point it straight at the game's own Player.bin — no external unpacker needed. A standalone unpack/pack utility is included as well.

Through reverse-engineering of Konami's binary format, the tool allows direct modification of:

  • Player abilities
  • Skill flags
  • AI Playing Styles
  • Attacking & Defensive Playing Styles
  • Nationality data
  • Height, weight, age and physical attributes
  • Preferred foot, weak foot usage & accuracy
  • Player appearance data via PlayerAppearance.bin

All decoded structures were validated against a full 42,369-player dataset.

Key Features
🔓 WESYS container support — open the game's encrypted Player.bin directly, no external unpacker
🔍 Player search — by name, decimal PID or hex PID
✏️ Inline tree editing — double-click any value to change it
👥 PlayerAssignment.bin support — team membership and squad numbers
👤 PlayerAppearance.bin editor — body/face/hair parameters
⚡ One-click Max Out — Safe Mode (cap 99) or FF Mode (cap 103, experimental)
🚀 Batch processing via PID list
📤📥 CSV export/import — export all players, one team, or just the PIDs you pick; sparse import writes back only what you changed
💾 Automatic .bak backup on first save
🌐 Live English / Chinese UI switching
🔄 Automatic old/new format detection — older Player.bin files still work

🛠️ Usage
  1. Download eFootball-Player-Editor.exe and run it — no Python or installation required
  2. Open your Player.bin — the encrypted one straight from the game is fine
  3. Optional: put PlayerAppearance.bin and PlayerAssignment.bin in the same folder and the editor offers to load them too
  4. Search a player by name or PID, then double-click any value to edit it
  5. Or use CSV export → edit in Excel → import back
  6. Save (a .bak backup is created the first time automatically)

USAGE VIDEO TUTORIAL: 
eFootball 2027 Player.bin Editor youtu.be/6MRy2HJR-V8?si=D5YfrNThnfz66F3I

Note: Windows SmartScreen may warn on first run because the executable is unsigned. Click "More info" → "Run anyway".

📋 CSV Workflow — edit a few players, or thousands

Export asks what you want first, so you don't have to dig through 23,000 rows to fix one player:

  • All players — the full database
  • By team — enter a TeamID and get that squad only (needs PlayerAssignment.bin loaded)
  • Specific PIDs — paste a list (newline, space or comma separated)

Every decoded field is included, and every one of them can be written back:

GroupColumns
IdentityPID, Name
PhysicalPosition, Height, Weight, Age, Foot
Weak footWeakFootUsage, WeakFootAccuracy
ConditionForm, InjuryResistance
OtherNationality, AttStyle, DefStyle
Abilitiesall 26 attributes
BitmapsSkills, AIStyles (pipe-separated)

Import is sparse — only columns that are present and non-empty get written. Delete the columns you don't care about, blank out individual cells, or keep just PID plus the one stat you're changing; everything else is left untouched. A bad value (a misspelled style name, say) skips that single cell and is counted as an error — it never corrupts the rest of the row.

Players are matched on the full 64-bit PID, so multi-card stars (Messi, Kane, Bellingham…) no longer collide with each other. Pasting the shorter PID the game displays still works — it falls back to a 32-bit match only when no exact one exists.

⚠️ Notes

  • Always back up original files before editing
  • .bak backup is generated automatically on first save
  • FF Mode may cause in-game display inconsistencies
  • Use at your own risk

Credits
Tool developed by: RBsGameLab
Special thanks: Devil Cold52 — research reference and decoding insights
cicakepo — database unzlib tools reference

⚠️ Before Using

  • Intended strictly for offline / single-player database editing and the supported eFootball 2027 400-byte player-record format.
  • Compatibility with every game update or third-party patch is not guaranteed. Keep backups, test changes carefully, and do not assume modified files are safe for online play.
  • This is a database editor, not a live memory trainer. Editing a stored parameter does not guarantee that every game mode or screen will use it.

⬇️ Download v2.0

Standalone Windows binary. No Python installation or external dependencies required.

包裹描述Download Link
eFootball-Player-Editor-win64-2.0.exe独立的数据库编辑器,用于编辑能力、技能、外观、球队、阵容排序和迁移档案。⚡ Download v2.0 (MediaFire)

The editor bundles an English name database so player names show up in English out of the box. To use a newer one, drop your own efootball_players.csv next to the .exe and it takes priority.
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