PES 2021 EPL 2026/27 Animated Adboard Pack V1.0 (Detailed animation)

PES 2021 EPL 2026/27 Animated Adboard Pack V1.0 Detailed animation

Premier League Animated Adboards pack version 1 released by Muhnaufalyw for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026. This first release includes new 2026 - 2027 adboards for 3 Premier League football clubs, with more teams in the future.

V1.0 Includes:
  • Arsenal (Fly-Emirates, Deel, Adidas Predator, Betway, Coca-Cola, Gopix 11 Pro, Hotels.com, eFootball, Asahi, Facebook, Guinness, Saintlucia, Sobha, WhatsApp, Athletic Brewing, Bitpanda, Airwallex, MG, Zilch, Oakley, Comave)
  • Manchester City (Etihad Airways, Etisalat, Puma, Betway, OKX, Sure, JinKo, Mandarin Oriental, Asahi, Revolut, BYD, Visit Abu Dhabi, FC27, C.P Company, Yas Residence, QNET, AUX)
  • Ipswich Town (SkySports, Halo, Umbro, Unibet, PLAY (Edsheeran), MSC, Fleximize, Betano, Barclays, Acibadem Hospital, Visit Malaysia, 8XBet, DLS 2026, Kayak, Blaklader, Skechers, Energizer)

How to Install:
NOTES: You need to have an adboard pack already installed (I recommend Animated Video Adboards by Predator002), then follow the steps below.

  1. Back up your adboard folder (especially if you use Preds-Ads)
  2. Copy Assets and the common folder to your "adboard livecpk" folder.
  3. Add/change this line to your config.xml: ("AdboardFolder"\common\bg\model\bg\bill\config)
//For Exhibition
<condition stid="-1" compeid="-1" hometeamid="101" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engarsenal" />
<condition stid="-1" compeid="-1" hometeamid="173" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engmancity" />
<condition stid="-1" compeid="-1" hometeamid="386" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engipswich" />
//For EPL
<condition stid="-1" compeid="9" hometeamid="101" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engarsenal" />
<condition stid="-1" compeid="9" hometeamid="173" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engmancity" />
<condition stid="-1" compeid="9" hometeamid="386" teamexclusion="0" language="-1" region="-1" title="-1" pattern="p_engipswich" />
Credits:
EPL 26/27 Animated Adboard Pack V1.0 made by Muhnaufalyw
G. Leroy (pesmodding.com) / blog writer

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eFootball 2027 Custom Soundtrack (Best Song) AIO FREE (6.x.x.)

eFootball 2027 Custom Soundtrack

Custom Soundtrack (Best Song) AIO made for eFootball 2027 by Muhammadarya. This pack replaces the default menu music with a mix of popular songs, from pop and EDM to a few Indonesian collabs. All in one pack; no need to download them one by one.

FEATURES
  • Custom soundtrack for eFootball (version 6.x.x)
  • 25 songs included
  • All songs come with cover artwork in the soundtrack menu
  • AIO (All in One) and FREE

FULL TRACKLIST
1. How to Love (feat. Sofia Reyes) - Cash Cash
2. All Good (feat. Nadin Amizah) - Dipha Barus
3. Close To Me - Ellie Goulding
4. Light It Up (feat. Nyla & Fuse ODG) - Major Lazer
5. all-american bitch - Olivia Rodrigo
6. Cool Kids - Echosmith
7. Jet Lag (feat. Kotak) - Simple Plan
8. I Took A Pill In Ibiza (Seeb Remix) - Mike Posner
9. Don't Stop - 5 Seconds of Summer
10. Counting Stars - OneRepublic
11. Body Back (feat. Maia Wright) - Gryffin
12. Outside (feat. Ellie Goulding) - Calvin Harris
13. Let Me Go (with Alesso & Florida Georgia Line) - Hailee Steinfeld
14. Good Life (with G-Eazy & Kehlani) - G-Eazy
15. I Want You To Know - Zedd
16. Came Here for Love - Sigala
17. drop dead - Olivia Rodrigo
18. This One's for You (feat. Zara Larsson) - David Guetta
19. Take Me Home (feat. Bebe Rexha) - Cash Cash
20. Bitter Sweet Symphony - The Verve
21. Ai Se Eu Te Pego - Michel Teló
22. STORM II - GENER8ION ft. Yung Lean
23. Danza Kuduro - Lucenzo
24. All Night - Icona Pop
25. We Are One (Ole Ola) - Pitbull

INSTALLATION
1. Move the dt500_console_all.cpk file to the eFootball directory. For example: C:\Program Files (x86)\Steam\steamapps\common\eFootball\cpk
2. Move the cover file so that the soundtrack has a cover or song artwork. Example: C:\Program Files (x86)\Steam\steamapps\common\eFootball\PesConsole\Content\Paks\~mods

CREDITS
ChunchoMod for eFootball Sound Editor
All songs belong to the original artists and labels
Custom Soundtrack released by Muhammadarya

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PES 2021 KitPos – Free Positioning For Names & Numbers (sider module)

PES 2021 KitPos – Free Positioning For Names & Numbers

Freely move back Names, back, pants, and chest using sider with KitPos released for eFootball Pro Evolution Soccer 2021 by PES EDITO RREBUILT.

KitPos removes the integer "steps" that the game uses to place kit text, so you can position names and numbers freely, with decimal precision, live in the kit editor. 

How it works: The game converts kit values (NameY 0-39, BackNumberY 0-29, etc.) into float positions inside PES2021.exe v1.07.02. KitPos hooks right after that conversion and replaces those floats with your own values.

No DLL needed – it is a plain sider Lua module. What you can adjust (per kit, or for the whole team at once)- Name: height, scale- Back number: height, scale, spacing- Chest number: horizontal, height, scale- Shorts number: horizontal, height, scale (+ mirror to the other leg)Features- Live editing in the sider overlay; the kit refreshes instantly- Shows the equivalent kserv step next to every value

Team map: settings are stored by team ID ([equipo 1234], [equipo 1234 p2], [equipo 1234 gk]); kit slots are assigned automatically, nothing to edit in config.txt- Works together with kserv; kserv configs are never modified- English / Spanish interface (L key)

Controls: (game input is blocked while the KitPos overlay is open)
Up/Down: select field | Left/Right: move (Ctrl = fine, Shift = coarse)Tab: this kit / whole team | Del: back to game value | M: shorts number to other legG: save | C: reload | Space: hide overlayRequirements
- PES 2021 (v1.07.02 exe) + sider 7.x with luajit.ext.enabled = 1- kserv recommendedInstall1.
Copy kitpos.lua to sider\modules2. Add lua.module = "kitpos.lua" to sider.ini, below kserv.lua3. Start the game, go to Edit > Teams > Kits, switch the overlay to KitPosSettings are saved to sider\content\kitpos\kitpos_slots.ini

Credits: 
KitPos by PES EDITO RREBUILT
juce (sider), kserv authors.

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PES 2021 Anthem Animation Style Editor

PES 2021 Anthem Animation Style Editor

Set each team's anthem (national anthem) your way:​
  • Anthem: on / off
  • Standing style during the anthem
  • Players singing
  • Standing angle

Easy and safe:​
  • Open a Team.bin file directly, or open a .cpk — the Team.bin inside is found automatically and saved back into the same CPK
  • A backup (.bak) is always created before saving
  • Only the 4 anthem fields are changed — nothing else is touched
  • English + Indonesian UI, no install needed — just double-click the EXE (runs out of the box on Windows 10/11)

FOOTBALL LIFE USERS:
Your data CPK is usually in the download folder, named data_extra.cpk (example: <Football Life folder>\download\data_extra.cpk).

Open it with the "Open file…" button, pick your team, edit, then save.

Credits:
PES 2021 Anthem Animation Style Editor made by About PES ID

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eFootball 2027 UCL Theme Mod by eFootball.cz v1.3 – scoreboard, TV graphics & full UI overhaul

eFootball 2027 UCL Theme Mod by eFootball.cz

eFootball 2027 UEFA Champions League theme by eFootball.cz

Scoreboard, TV graphics and a complete UI overhaul for eFootball 6.1.0 (PC / Steam) – v1.2

A cosmetic theme that rebuilds the in-match broadcast graphics in a European-night style: deep blue panels, white star ball, light crest tiles, and a matching replay wipe. The menus are left alone – only what you see during a match changes.

What's new in v1.3

Pick what you want
The theme is split into a core (match graphics) and optional add-ons – install only the parts you like. See "What's in the zip" below.

Match graphics
  • New scoreboard position, measured on the real UCL broadcast: 72 px from the left and 50 px from the top of the screen (1080p) – closer to the corner than before.
  • New TV logo position: top right, its top edge level with the top of the scoreboard, so both sit on one line as on TV.
  • TV logos are optional – UEFA.tv, TV360, ESPN, Paramount+, BBC, TNT Sports, or none.
  • Player name plates – smaller box, bigger crest drawn over the plate.
  • Stats screen without crests at the sides; scorers of both teams fit next to the centre score.
  • Competition emblems (eFootball Championship, Club Event…) in navy and white.

Menus & start-up
  • Lighter logo tiles in the league / team pickers, so dark logos stay visible.
  • Konami screen on a dark stadium picture with the UCL lights.
  • Title screen with a small signature.

Stadium (add-on)
  • UCL LED row around the pitch – glowing lines running on from board to board, the star ball with "UEFA CHAMPIONS LEAGUE".
  • PS5 & Heineken boards by the goals, long third-row strip.
  • Kick-off & goal projection – white star ball, "GOAL !!!" in the Champions typeface.
  • eFootball Stadium – bench roofs with the star ball, entrance carpet wording, new previews in the stadium editor.
  • UCL choreo – buy the "Messi & Yamal '27" choreo (100 coins) in the in-game Store › Customisables, then pick it in Stadium editor › Customise › Stadium Choreo: number-10 tifo, T-carpet, flags and stands in UCL colours, white centre-circle sheet with the black star ball. Only this set can be themed – the free default set takes its carpet colours from the teams' kits.

Purple ball (add-on) – the default match ball becomes the purple Champions League ball.

What's new in v1.2
Menus – full UI overhaul
  • New menu background – dark blue with the star ball, small stars and arcs instead of Konami's moving shapes. The ball drifts in on every screen change.
  • Buttons and panels in the theme's blues – main menu tiles (Match, My Team, Contracts…), list rows, side panels, info boxes, tab bars, game plan side buttons, footer buttons and the "Done" button.
  • Cleaner text colours – yellow headlines and numbers are white, small grey texts are lighter, pink outlines are blue.
  • Pause screen – star-ball panel, white score, team names in capitals in the Champions typeface.
  • Pre-match line-up table in the theme's colours and typeface.
  • Online matchmaking – the star ball between the two clubs.

Optional add-ons (included in the zip)
  • New intro video – replaces the 7-second logo movie when the game starts.
  • New title screen – a new picture behind "press any button".
  • PS5 buttons – PlayStation button icons in all menus and a DualSense on the controller settings screen.
  • Xbox buttons – the same clean white style for Xbox pads.
  • They are in the Optional add-ons folder of the zip and are not installed unless you copy them yourself. Use only one button add-on at a time. Button characters inside running text (hints) are not changed.

Match graphics
  • Centre score redrawn after the real broadcast – crests without tiles over the ends of the bar, names in capitals, one box for the scorers of both teams, fades in as one piece.
  • Stat box under the scoreboard – and the scoreboard now stays visible while the goal, card, substitution and stat panels show.
  • UEFA.tv logo – white and slightly see-through, to the right of the scoreboard. Plus a PS5 badge under the centre score.
  • Substitution lower third – the player coming on first, then the swap.
  • Scoreboard – smaller competition logo, a gap between the clock and the bar.
  • Online red-card markers start at the team's outer end, as offline.
  • New replay wipe – UEFA Champions League 2025-26 (broadcast version).


Compatibility
Works together with EvoMod 6.1 – the theme changes none of the files EvoMod uses, so install order does not matter.
Built for eFootball 6.1.0. After a big game update, it may stop working or crash while a match loads – delete the theme folder and wait for a new build.
Use only one EfTheme colour theme at a time.

How to Install
1. Close the game.
2. If you have an older version of this theme, delete its folder first, plus the old EfIntro_P.pak and 3. AAA_EfTitle_P files in ~mods (v1.2 installed them automatically).
4. Open the game folder (Steam: right-click eFootball > Manage > Browse local files).
5. Copy the PesConsole folder from the zip into it and confirm the merge – this installs the core.
6. Copy the add-ons you want from the Optional add-ons folder:
  • Menus & UI, Stadium, Konami screen, Replay wipe → into ~mods\UCL_theme_by_eFootball.cz\ (next to the core).
  • Intro video, Title screen, TV logo, PS5 / Xbox buttons, Purple ball → straight into ~mods\.
7. Start the game.

The core ends up in:
eFootball\PesConsole\Content\Paks\~mods\UCL_theme_by_eFootball.cz\
The README in the zip lists every file.

How to Uninstall
Delete the UCL_theme_by_eFootball.cz folder and the add-on files you copied straight into ~mods. To remove just one part, delete the files you copied for it. Nothing else is touched – the game exe and the original files stay as they are.

Only want part of it?
No new replay wipe: delete EfTheme_ChampionsLeague_Wipe_P.pak
The graphics are EfTheme_ChampionsLeague_P.pak / .utoc / .ucas plus EfTheme_Fonts_P.pak – keep all four together

Good to know
Cosmetic only – it changes how the match graphics look, nothing about gameplay.
Modifying game files is against Konami's terms of use. Use it at your own risk.
If the game does not start after installing, delete the theme folder and it is back to normal.

Compatibility
✅ EvoMod 6.1 – fully compatible. The theme changes none of the files EvoMod uses, so install order does not matter.
✅ ChunchoMod 6.1 (EvoMod add-on) – fully compatible, no shared files.
⚠️ ePatch 2027 by MODY 99 – partially compatible. All match graphics work, except the replay wipe: ePatch ships its own, so the wipe from this theme is not shown.
⚠️ Built for eFootball 6.1.0. After a big game update it may stop working or crash while a match loads – delete the theme folder and wait for a new build.

Credits
bycalvn – for the UEFA Champions League 2025-26 replay wipe. It is a paid release, please support him: https://www.patreon.com/bycalvn/posts/uefa-champions-159029305
thinkii – bought the wipe and donated it for this mod. Thank you!
Giovannie G. Leroy – for the eFootball UEFA Champions League Ballpack (pesmodding.com), used for the purple ball add-on.
Zacksly – "PS5 Button Icons and Controls" and "Xbox Series Button Icons and Controls", licensed under CC BY 3.0 – https://zacksly.itch.io (modified: recoloured, filled, resized).
anhanday1221 – for the Champions Regular font file with added Thai glyphs, used from v1.1 on. Thank you!
Toriga – for the eFootball modding guide (file architecture and patching).
endo – EvoMod showed the working ~mods folder layout.
ChunchoMod – for the ChunchoMod add-on, tested alongside this theme.
MODY_99 – for ePatch 2027, tested alongside this theme.
trumank – for the retoc and repak tools.

Unofficial fan modification, not affiliated with or endorsed by UEFA or Konami. The UEFA Champions League name and star ball emblem are trademarks of UEFA. The "Champions" typeface is © UEFA, designed by Fontsmith.


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SP Football Life 2026 Carabao Cup Mod

SP Football Life 2026 Carabao Cup Mod

Carabao Cup Mod SP Football Life 2026 version released by Dre Modding adds the Carabao Cup competition to SP Football Life 2026 Master League. 

What This Mod Does​
  • Adds the Carabao Cup competition to SP Football Life 2026 Master League.
  • Designed as a standalone Carabao Cup addition.
  • Does not replace or remove the FA Cup.

What This Mod Does Not Include​
  • No additional competitions.
  • No Champions League or Europa League format.
  • No custom scoreboard.
  • No custom trophy presentation or additional graphics.

Compatibility​
  • Game: SP Football Life 2026 only.
  • EXE Version: 2.2 only.
  • EXE Date: March 2026.
  • Requires the specific compatible Football Life 2026 executable for this release.

Limitations​
  • This mod is compatible only with SP Football Life 2026 EXE version 2.2, dated March 2026.
  • It will not work with other EXE versions or other PES games.
  • It cannot be used directly with SP Football Life 2027; a separate version would be required.

Credits and Permissions​
  • You are free to use and share this mod.
  • Please give credit to "Dre Modding" when using or sharing my work.
  • If you encounter any problems or bugs, please contact me.

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eFootball 2027 Player.bin Editor v2.2 by RBsGameLab

eFootball 2027 Player.bin Editor by RBsGameLab

eFootball 2027 Player.bin Editor
Direct editing tool for Player.bin — Abilities / Skills / Appearance / Playing Styles​

This is a graphical editor for eFootball 2027 Player.bin, the core player database file used by the game.

eFootball 2027 changed the record layout completely — records are now a fixed 400 bytes each (previously variable-length), and the ability, skill and playing-style bitmaps were all relocated. This tool auto-detects the format and switches field mappings accordingly, so older Player.bin files remain fully supported.

v6.0.0 also wrapped the database files in an encrypted WESYS container. The editor now decrypts and re-encrypts these on the fly, so you can point it straight at the game's own Player.bin — no external unpacker needed. A standalone unpack/pack utility is included as well.

Through reverse-engineering of Konami's binary format, the tool allows direct modification of:

  • Player abilities
  • Skill flags
  • AI Playing Styles
  • Attacking & Defensive Playing Styles
  • Nationality data
  • Height, weight, age and physical attributes
  • Preferred foot, weak foot usage & accuracy
  • Player appearance data via PlayerAppearance.bin

All decoded structures were validated against a full 42,369-player dataset.

Features Overview

✏️ Player Editing
Edit player abilities, skills, AI playing styles, attacking and defensive styles, position suitability, nationality, physical traits, preferred foot, weak-foot settings, form, and injury resistance.
Quick search by Name, Decimal PID, or Hexadecimal PID; edit values directly in table cells.
Batch editing tools and flexible CSV import/export workflows.

🧍 Appearance Editing
107 customizable parameters with appearance-specific CSV import/export.
One-click clone of complete appearance data blocks between players by PID or name.
Note: Appearance parameter data is distinct from licensed 3D face models and head assets.

🔄 Transfers & Dynamic Squads
Manage two teams side by side:
Clean swaps between active clubs.
Direct signings from the global player database.
Add or release players dynamically (supports rosters between 11 and 40 players).
Directly configure shirt numbers, team captain, and set-piece takers.

⭐ Starting XI, Bench & Reserves
Visual drag-and-drop squad arrangement.
Clean separation of starters, substitutes, and reserve slots without needing to manually edit underlying raw slot ID tables.

📂 Direct CPK Workflow
Open dt200_console_all.cpk directly. The editor parses tables and writes back directly into the archive.
Compatible with standalone BIN files and handles CRILAYLA-compressed internal containers used by community patches (such as ePatch).

💾 Backups & Update Migration
Two backup tiers maintained automatically: .bak (original pre-write state) and .prev.bak (prior write state).
Export custom edit archives to quickly reapply database modifications after official Konami weekly maintenance patches.

🛠️ Quick Start
  • Ensure the game is completely closed. Keep a manual backup copy of your dt200_console_all.cpk.
  • Run eFootball-Player-Editor_2.2-win64.exe (portable binary, no install required).
  • Open dt200_console_all.cpk located in your game installation's cpk directory.
  • Locate the target player or squad and adjust parameters.
  • Press Ctrl+S to save player and appearance edits.
  • Notice: Squad reorganizations and player transfers write directly to the active container upon execution and do not wait for Ctrl+S.

WHAT'S NEW IN v2.2
  • Latest Game Update Table Compatibility: Fully adapted to the player table layout from the latest eFootball update (2026-10-09). The newly relocated ability, skill, playing-style tables, and national-team card slots are now fully supported. Database records prior to this update are still recognized and edited seamlessly.
  • 14 Previously Unmapped Skills Restored: Fully mapped the 14 skills that were marked "position unknown" in the new layout, enabling full read/write functionality:
  • Attacking Surge, GK Directing Defence, Snap Strike, Willpower, Tap Trick, Power Tackle, Phenomenal Pass, Fortress, Long-reach Tackle, Aerial Fort, Magnetic Feet, Shadow Hunt, Low Screamer, GK Spirit Roar.
  • Dribbling Motion Bitmask Update: Dribbling Motion now uses 2 bits (values 1 to 4 in the editor). Goalkeepers equipped with GK Directing Defence now correctly display Dribbling Motion 1 instead of 5.
  • Integrated Card Media: Player card video previews are now pulled directly from the game's local pak assets.
  • Precise OVR Calculation: Overall rating estimates now utilize the exact integer engine formula and factor in weak-foot parameters.

USAGE VIDEO TUTORIAL: 
eFootball 2027 Player.bin Editor youtu.be/6MRy2HJR-V8?si=D5YfrNThnfz66F3I

Note: Windows SmartScreen may warn on first run because the executable is unsigned. Click "More info" → "Run anyway".

📋 CSV Workflow — edit a few players, or thousands

Export asks what you want first, so you don't have to dig through 23,000 rows to fix one player:

  • All players — the full database
  • By team — enter a TeamID and get that squad only (needs PlayerAssignment.bin loaded)
  • Specific PIDs — paste a list (newline, space or comma separated)

Every decoded field is included, and every one of them can be written back:

GroupColumns
IdentityPID, Name
PhysicalPosition, Height, Weight, Age, Foot
Weak footWeakFootUsage, WeakFootAccuracy
ConditionForm, InjuryResistance
OtherNationality, AttStyle, DefStyle
Abilitiesall 26 attributes
BitmapsSkills, AIStyles (pipe-separated)

Import is sparse — only columns that are present and non-empty get written. Delete the columns you don't care about, blank out individual cells, or keep just PID plus the one stat you're changing; everything else is left untouched. A bad value (a misspelled style name, say) skips that single cell and is counted as an error — it never corrupts the rest of the row.

Players are matched on the full 64-bit PID, so multi-card stars (Messi, Kane, Bellingham…) no longer collide with each other. Pasting the shorter PID the game displays still works — it falls back to a 32-bit match only when no exact one exists.

⚠️ Notes

  • Always back up original files before editing
  • .bak backup is generated automatically on first save
  • FF Mode may cause in-game display inconsistencies
  • Use at your own risk

Credits
Tool developed by: RBsGameLab
Special thanks: Devil Cold52 — research reference and decoding insights
cicakepo — database unzlib tools reference

⚠️ Before Using

  • Intended strictly for offline / single-player database editing and the supported eFootball 2027 400-byte player-record format.
  • Compatibility with every game update or third-party patch is not guaranteed. Keep backups, test changes carefully, and do not assume modified files are safe for online play.
  • This is a database editor, not a live memory trainer. Editing a stored parameter does not guarantee that every game mode or screen will use it.

⬇️ Download v2.2
Standalone Windows binaries. No Python installation or external runtime packages required.

PackageDescriptionDownload Link
eFootball-Player-Editor_2.2-win64.exeStandalone database editor updated for the 2026-10-09 layout (abilities, skills, appearance, squads, transfers)⚡ Download v2.2 (MediaFire)
eFootball-WESYS-Unzlib-Tool.exeStandalone decryptor/inflater and repacker for WESYS containers (Player.bin, Team.bin, etc.)⚡ Download Tool (MediaFire)



The editor bundles an English name database so player names show up in English out of the box. To use a newer one, drop your own efootball_players.csv next to the .exe and it takes priority.

PES 2021 Real Coaches on the Pitch - Home & Away Season 2026/27 - Update -v2.1

PES 2021 Real Coaches on the Pitch - Home & Away Season 2026/27 - Update -v2.1

PES 2021 Real Coaches on the Pitch – Home & Away Season 2026/27 Update v2.1 by Ali Redaa adds real managers to the game. The mod is designed to display managers on the pitch touchline during matches, allowing you to see the team’s manager on the sidelines while the game is being played. 

It includes managers from the top five European leagues for the 2026/27 season, with different outfits for home and away matches and options for clear and rainy weather.

Features of the Mod
  • All managers from the Top 5 European Leagues for the 2026/2027 season are included.
  • Both the Home and Away managers will appear on the pitch touchline with their respective outfits.
  • Each manager has between 7 and 10 different outfits, including variations for clear and rainy weather.
  • A "map.txt" file is included, containing all managers, their Team IDs, outfits, and weather settings. You can easily customize the mod through this file.
  • You can move a manager to another team directly through "map.txt".
  • The mod contains around 1,000 FMDL files, created using Blender, with a total size of only approximately 2.23 GB after extraction.

How to Install:
This is an AIO version. If you have a previous version of Real_Coach installed, please remove the old version before installing this version.

1- Download the RAR file from the link above and extract it.
2- Copy the extracted contents into your Sider folder.
3- In your "sider.ini", add the following lines:

cpk.root = ".\livecpk\Real_Coach"
lua.module = "Real_Coach.lua"

- Make sure the Lua module line is placed directly under:

lua.module = "lib\nesalib.lua"
lua.module = "Real_Coach.lua"

4- Config File: A config file is located in "content/Real_Coach".

If your stadium folder has a different name than "stadium-server" (for example, "Stadiums"), make sure to update the name in the config file to match your actual stadium folder na

5- In the in-game settings/Video settings, make sure Pitchside is set to High.


Compatibility:
Tested and working on:
  • FL26
  • PES 2021 CPY
The mod has not been tested on the Steam version; however, some members of the community who own the Steam version have reported that it works for them.

No Cutscene Support
The Real_Coach mod does not affect, modify, or add coaches to cutscenes or cinematic scenes in Master League mode. It is designed to display managers on the pitch touchline during matches.

Important Note: FPK Capture / First Match
- Original stadiums: If the staff FPK hasn’t been saved yet, the module will automatically capture it from the stadium CPK and save it in "_data\original". You’ll then need to re-enter the match. This is only required the first time you use that stadium.
- After the FPK is saved: You can use the stadium directly in the first match without re-entering.
- Stadium Server stadiums: No extra step is normally required, provided the staff FPK is available.

How to Customize Manager Outfits using "map.txt"

1. Disabling a Specific Outfit

If you don’t want a manager to use a particular outfit, you can disable it through "map.txt". This allows you to remove unwanted outfits without affecting the manager’s other outfits.

You have two options:

• Delete the line corresponding to the outfit you want to disable.
Or
• Add "#" at the beginning of the line to comment it out without deleting it.

Both methods will prevent that outfit from being used by the mod.

2. Assigning Only One Outfit to a Manager

If you want a manager to use only one specific outfit, you can configure "map.txt" so that only that outfit remains active for him. This can be useful for managers who wear the same outfit throughout the entire season. You can disable all other outfits using either of the methods described above.

IMPORTANT NOTE:
You must have two lines for the outfit you want the manager to wear: one with the number "0" and another with the number "1".

Example:

102, 0, "Xabi Alonso\Sweater Quaterzip"
102, 1, "Xabi Alonso\Sweater Quaterzip"

The weather values in "map.txt" are:
- 0 = Clear / Dry Weather 🌤️
- 1 = Rainy / Snowy Weather🌧️❄️

How to Move Managers Between Teams using "map.txt"

You can move a manager from one team to another by changing the team's "team.id" in all of the manager's lines in "map.txt".

Example: Moving Michael Carrick from Manchester United to Arsenal

• Change the team ID in all of Carrick's lines from "100" (Manchester United) to "101" (Arsenal).

• Then, add "#" at the beginning of Arteta's lines to disable them, or move him to another team.

Important: Make sure each team has only one assigned manager in "map.txt". Avoid assigning two managers to the same team, as this may cause inconsistent results, with Manager A appearing in some matches and Manager B appearing in others for the same team.

𝗡𝗼𝘁𝗲: Always keep a backup of the original "map.txt" file before making changes, so you can restore it if needed.

Credits:
Ali Redaa
Created the coaches' FMDL files.
vrtēx
Extracted outfits from Football games and prepared the coaches’ outfit templates.
heazebell666 & vrtēx
Lua scripting and module development.
okranza
Special thanks for allowing us to use outfits from his thread.

Very Important: Read the TXT file after extracting the files

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PES 2021 Turf Evolution v2

PES 2021 Turf Evolution v1

Turf Evolution Version 1 by Alex10 is now available for eFootball PES 2021 and SP Football Life 2026. This mod adds static grass clumps and visual effects after player slide tackles, creating visible marks on the pitch. The intensity of these muddy marks can be adjusted in the settings, with lower values producing a more subtle FIFA 16-style effect. 

This initial version does not replace 3D turf models or turf specular maps. Test it out and report any bugs or issues to help improve future versions.

For now, it does not replace any 3D turf models or turf specular maps. At this stage, it only adds static clumps and introduces active visual effects after player slide tackles.
In the settings:
  • 0–20% is more like the old FIFA 16 style, where muddy marks on the grass are barely visible. (After a tackle,, the grass becomes a bit shorter; it doesn't disappear)
  • Anything above that gradually makes the marks more and more noticeable.
What's new in the V2 update
In the settings.ini, you now have an additional slider:
marks_strength = 50
This setting controls how strongly the marks will be visible on the pitch.
My recommendation is around 30, but you can set it however you like, just like the other settings.
Test it, experiment with different values, and let me know how it works for you.

How to Install:
The installation instructions are included in the ZIP folder. It works as a Sider file and is very easy to install. Just make sure it is loaded above all stadium and turf mods.


Credits:
PES 2021 Turf Evolution v1 made by Alex10
G. Leroy (pesmodding.com) / blog writer

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PES 2021/FL 2026 Etihad Stadium Expansion V2

PES 2021/FL 2026 Etihad Stadium Expansion V2
New Etihad Stadium 2026 (Stadium Expansion Update V2) made for eFootball Pro Evolution Soccer 2021 & SP Football Life 2026 by minhanh158. Includes a new Etihad Stadium version with the new North Stand expanded and reworked, with correct proportions, VIP rooms, and details, as in real life.

CHANGELOG
  • North Stand expansion reworked, with correct proportions, VIP rooms, and details, as in real life. Thanks, Valley Boy, for the suggestion.
  • Lighting overhauled. Hundreds of spot lights added; pitch light has been reworked as well to match live TV broadcast.
  • Different turf, light, fog & LUT for different weather/season.
  • New banners for domestic & European tournaments.
  • And many small details you can experience in-game by yourself.

NOTE
  • You should delete the previous version before installing this version. The North Stand wasn't correct, and the stadium had plenty of small bugs here and there.
  • You can switch between MA_GFX_v1 and MA_GFX_v2 in the AddOn folder for different kinds of turf. V1 is based on monosang's GFX mod.
  • You can rename the Cutscene_off folder in AddOn to Cutscene for aerial view in Fine weather. It's actually not perfect because I couldn't open the bg files by Jostike, so I disabled it for myself, but you can try it.
  • It took me a while to release this because I wanted to make accurate stadium screens, but it's too complicated for me at the moment. I watched Serge's tutorial but didn't quite understand. If I finally learn it, I'll release an update in the future, or perhaps if someone with proper skill could lend a hand to finish the stadium screens, I would greatly appreciate it.

How to Install the Stadium:

Installing the PES 2021 Etihad Stadium mod is easy, and it only takes a few minutes. First, you'll need to download the stadium from the link below. Once you have the mod file, you'll need to extract it to your Stadium-Server folder ... sider\content \stadium-server

Open map_teams.txt with a text editor and copy this line inside map_teams.txt 
173, 009, Etihad Stadium, Etihad Stadium # Manchester City
FOR MANUAL SELECTION:
Go to map_competitions.txt in your Stadium-Server folder then insert the following line:
0, 009, Etihad Stadium, Etihad Stadium, , ,
Extract and copy the "Etihad Stadium" folder inside the Stadium-Server folder ...sider/content/stadium-server

REQUIREMENT
You must install these mods for the European ads to display correctly:

IMPORTANT: Make sure to update your Stadium-Server to v1.80 update


Credits:
captain8lunt & papijonnnn for original stadium & tunnel.
Jostike for original aerial view
MONOSANG for base GFX textures.
minhanh158 for stadium expansion paypal.me/minhanhn...
G. Leroy (pesmodding.com) / blog writer

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