eFootball Sound Editor
by ChunchoMod
Edit and rebuild eFootball audio packages — BGM (menu music) and sound effects —
and generate a ready-to-use .cpk for your mods.
Designed exclusively for dt500_console_all.cpk
Other audio CPK files in the game are not supported.
Scope: this tool works only with dt500_console_all.cpk.
So far, it has been used mainly for menu music (BGM) replacement and basic UI sound effects (button sounds), working correctly in both offline and online matches.
Support for other audio areas is included but may require further testing.
What's new
- No more hardcoded mappings between audio tracks and metadata (title/artist)
- New algorithm that automatically detects and associates ACB cues with TLB entries
- Tested on eFootball v5.4 and v6.0: 25/25 correct matches in both
- Improved replacement logic: duration values are now properly updated, so tracks are no longer cut to the original audio length
Main features
- Support for BGM and sound effect packages (SE_Mode, SE_System)
- Automatic detection of required audio files
- Built-in preview and track filtering
- Audio replacement with automatic conversion to HCA
- Metadata editing (title and artist for BGM)
- Export of individual tracks or full packages
- Rebuild .cpk files ready for installation
Quick guide
1 │ Loading files
Three ways to start:
From CPK: load dt500_console_all.cpk and extract its contents; audio files are detected automatically
Scan folder: load previously extracted files; required packages are located automatically
Manual load: assign each file to its corresponding slot if needed
All fields support drag & drop.
2 │ Editing tracks
In the Tracks tab:
Filter by track name, artist, or cue name
Preview audio with the ▶ button
Replace audio — .hca .wav .ogg .flac supported, converted to HCA automatically
Edit BGM metadata (title and artist)
Export selected tracks or full packages
3 │ Exporting and rebuilding the CPK
The Export tab shows all pending changes:
Save package: updates modified files
Rebuild CPK: generates a new .cpk ready to install
4 │ TLB Editor — Ctrl + Shift + D
Direct access to Default.tlb editing:
Manually edit track titles and artist names
5 │ Menu covers
In the Covers tab:
Assign an image to each menu license track
Supports common image formats (e.g. .png, .jpg)
Automatic association with detected BGM entries
Generate a standalone covers_P patch
This patch is independent and does not modify the rest of the mod.
Installation:
Place the generated covers_P files (.pak, .utoc, .ucas) into the ~mods folder of eFootball.
Update
- Added new Menu covers system
- You can now assign images to each menu license track from the Covers tab
- Automatic linking between cover images and detected BGM entries
- Generates a standalone covers_P patch
- Fully independent feature (does not modify existing mod files or audio structure)
Optional support ☕















