Graphics:
- Minor lighting tweaks
- Minor player model tweaks
- New Reshades
- ML Manager Mod for UML 2026 (V1)
- Ref Faces
- New Menu
Gameplay:
- Updated player physics
- Updated all animation timings on the pitch
- Updated free kicks and passing
- Updated GK save rebounds and rebounds in general
- Updated ball physics
- New foul animations
- New close control animations
- More consistently able to execute pull-back or pull-down fouls
- Gameplay pace reduced and animations smoothed to more closely resemble real match pacing
- Overall smoother animations
- Defending parameters are now handled in the EXE
- More compact midfield
- Defenders push up when in the attack, even up to the halfway line, depending on team tactics
- No longer able to waste time by holding the ball and not executing commands when on the wings. After a reasonable delay, you will be tackled.
- AI logic tweaks
- More scripting removed from ML
- New AI attack patterns and pass types
- More dribbling and skill moves from the AI
- AI drives more into open spaces when available
- AI will attempt more long-range shots
- Improvements to close control and player mobility in tight spaces
- More attempts at intercepting passes
- Updated player matchup values
- More realistic foul calls
- More penalty calls
- EXE starting year is 2025 for compatibility with UML 2026
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