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PES 2021 Reactive Nets Physics

High FPS Reactive Nets Physics version 1.0 and Live Nets Editor version 2.0 for eFootball Pro Evolution Soccer 2021 PC Games by Godmode_ON.

This mod changes the vanilla nets' physics so they are more reactive to the ball, while for the most part maintaining the vanilla nets' shape. The inspiration for the physics of the nets is the FIFA 23/EA FC physics, which, although not particularly realistic given today's rigid and nonreactive nets, does look really nice. The second is an update to Durandil PES' Live Nets Editor, with some added functionality, making it easier to use.

Preview:
First, let's take a look at how the nets look in action, during gameplay. You can watch this before or after reading the rest of the post. Keep in mind that most of these shots were made with players who have 90+ kicking power, so shots by players with lower kicking power will create subtler reactions by the nets. These videos were also shot while playing at 144 fps.


Features
High FPS Compatibility: The most important feature of the mod is that the physics work at high FPS. I've specifically designed them to work at 144 fps, as that's the fps I play at and the fps I expect most people with modern graphics cards to play at nowadays. However, this does mean the physics will look worse, the more you go away from 144 fps, either lower or higher, as the net's physics is tied to the frame rate, unfortunately. At 60 FPS, the physics really don't look like how I intended them to look, so I suggest using another net's physics mod, as most existing net physics mods were designed for 60 fps and work fine at those fps. If you have a 240+ Hz monitor and your GPU can handle it, I suggest capping your fps to a value where the nets look the best to you using your GPU driver's software or Rivatuner Statistics Server.

High Reactivity: The nets will move a lot more and more realistically than the vanilla nets, especially considering how the vanilla nets move at high fps. The movement depends on the power of the shot and which area it makes impact with the net.

Long Lasting Ripples: The nets will keep moving after the ball has stopped touching the net for a couple of seconds, usually without completely stopping before the celebration cutscene begins. The downside of this is that sometimes, when you load into a match and the opening cutscene that shows the nets plays, the nets might be moving very erratically for no reason, but I think that's a worthy trade-off.

Fixed Corner String Movement: With the vanilla nets, when you score a goal and the ball goes to one corner powerfully, the supporting string of the opposite corner often twitches a ton and turns into a blur, with this getting worse the higher your fps is, which is extremely distracting. I have tried to fix this to the best of my abilities and have succesfully eliminated it in most instances, except for some specific cases where an extremely powerful shot ends up write on the top edge of the corners, in which case the glitch still happens but to a much lesser an more importantly less distracting degree than the vanilla nets. I have found a way to completely eliminate it, but that would make the physics look a lot worse and less realistic, so I tried to get a good balance between avoiding the glitch as much as possible and keeping the physics looking good

Information about downloads and compatibility with other mods
There will be two editions of the net's physics mod. Both will be downloadable from the first page of this thread. Same with the Live Nets Editor. The first edition, which I've already uploaded in this post, is a standalone edition, meaning it isn't compatible with other net mods that change the nets' shape and/or physics. This means it isn't compatible with FicaBre's Goalnets Server, as the nets server will just override the physics. However, it is compatible with mods that just change the colors or meshes of the nets, such as the mods included in VirtuaRed v8.4; just make sure to place it above VirtuaRed in your sider.ini file.

The second edition of the net's physics mod will be compatible with the net's server by overriding its physics, while keeping most of the net's server's net shape and all of the color and mesh changes. But the physics will not always be as good as completely overriding both the shape and physics of the net server, but will still be an improvement over vanilla, especially at high fps. I'm also in contact with FicaBre to add the physics as an option to his NetS server.

Installation Instructions
Copy the modules folder and paste it into your sider folder, where a modules folder should already exist. Then add the following line to your sider.ini file, located in the same folder as the modules folder:
lua.module = "reactive_nets_physics.lua"
Disclaimer
Do not publish these packages on different links or links with ad loops. Also, please don't include it in shorten links. Thanks.

Credits
Godmode_ON
Thanks to DevPlays for the original net's physics lua script, which I based the standalone edition on
Thanks to Durandil PES for his original Live Nets Editor mod, which helped me edit the physics

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