eFootball PES 2021 Ultimate Football Simulator Gameplay Final V1.0 by Hels The Ronin
Hels The Ronin has published a new version of the gameplay that is vastly enhanced and contains several corrections over the previous version. Although the title indicates that this is the last version, the author stated that "there might be more final versions (this is Final V1.0 therefore there might be a 2.0, or a 1.5, or whatever)"For more information about this PES 2021 Ultimate Football Simulator Gameplay Final V1.0, read the description below provided by Hels The Ronin, the author of this PES 2021 Gameplay.
If I had to sum it up, the game feels now responsive, yet at the same time weight full. Committing into action gives you the edge if you guess correctly your opponent's decision, but will also make you lose your advantage if the enemy has fooled you. You can still recover that advantage if you don't commit too much, and are able to react quickly to your errors, but in general, pressure has to be timed much better, and having the ball carriers shielding the ball better and reacting and dribbling better than before, will make you want to do more of a positional pressure rather than going always for the steal from the ball carrier foot, and interceptions and correct positioning on the pitch should have much more important than before. However, using your body to disturb the ball control of the enemy, without committing but making the ball carrier feel uncomfortable, is of much more use now, and has much more importance. Expect to have many dribbles where any of the defender or the ball carrier ends up winning the ball after a series of rebounds product of the pressure, and in general, a much more contested ball without "glue" effects, where either the attacker or the defender wins the ball from the foot of the other with superb precision. Instead of that, you'll have more divided balls now which will give the situation for a kind of more physical football, on the one hand, to win those divided balls, but also for a slower tempo where controlling the ball and not losing possession gives you an edge. There are more reasons now to play in a more realistic tempo, doing small dribblings in an acre of terrain, slowing down your runs, etc., to have better precision in your inputs, which is now really important.
For me, this is the further I can go without having the code. I can try to resolve now some positional problems that might arise from this positional kind of playing, but aside from that, I can't do much more. The COM is still very precise in the attack. Sure they will fail, sometimes, but are able of some crazy kind of counters that will blow your mind, with very precise passing when they want to. Sometimes I feel that the scripting can't be taken away fully, and COM will have moments of incredible precision where you feel they are going to score and indeed that happens. Even if you can fight now better against those moments thanks to the increased responsive defense, positionally they still keep doing mistakes in the marking from time to time, that I can't find how to solve properly, and will end in a goal (counters especially).
Aside from that, this is a very enjoyable mod that I am really having fun with and really like, and I hope you have the same fin as well.
From (Hels The Ronin) The Author :
So here we go, I am releasing the first final version of my mod. There might be more final versions (this is Final V1.0 so there might be a 2.0, or a 1.5, or whatever) as I find more things to change in the gameplay for the better.What's new?
As said, the shooting can be quite precise sometimes, and the matches might have more goals than what I would like, because getting scored kinda lose the dramatic charge that it has in real football, but in essence, the game feels much more tight and tense now. The dribbling is more precise than ever, but the increased response defense is not going to be so easily beat now. Even if the ball carrier has kind of an edge over the defender now, a patient defender who knows how to close spaces and defend both the dribbling and the shooting/passing of the attacker can be quite of a deal, in a much more physical, yet at the same time technical, the pace of the game.If I had to sum it up, the game feels now responsive, yet at the same time weight full. Committing into action gives you the edge if you guess correctly your opponent's decision, but will also make you lose your advantage if the enemy has fooled you. You can still recover that advantage if you don't commit too much, and are able to react quickly to your errors, but in general, pressure has to be timed much better, and having the ball carriers shielding the ball better and reacting and dribbling better than before, will make you want to do more of a positional pressure rather than going always for the steal from the ball carrier foot, and interceptions and correct positioning on the pitch should have much more important than before. However, using your body to disturb the ball control of the enemy, without committing but making the ball carrier feel uncomfortable, is of much more use now, and has much more importance. Expect to have many dribbles where any of the defender or the ball carrier ends up winning the ball after a series of rebounds product of the pressure, and in general, a much more contested ball without "glue" effects, where either the attacker or the defender wins the ball from the foot of the other with superb precision. Instead of that, you'll have more divided balls now which will give the situation for a kind of more physical football, on the one hand, to win those divided balls, but also for a slower tempo where controlling the ball and not losing possession gives you an edge. There are more reasons now to play in a more realistic tempo, doing small dribblings in an acre of terrain, slowing down your runs, etc., to have better precision in your inputs, which is now really important.
For me, this is the further I can go without having the code. I can try to resolve now some positional problems that might arise from this positional kind of playing, but aside from that, I can't do much more. The COM is still very precise in the attack. Sure they will fail, sometimes, but are able of some crazy kind of counters that will blow your mind, with very precise passing when they want to. Sometimes I feel that the scripting can't be taken away fully, and COM will have moments of incredible precision where you feel they are going to score and indeed that happens. Even if you can fight now better against those moments thanks to the increased responsive defense, positionally they still keep doing mistakes in the marking from time to time, that I can't find how to solve properly, and will end in a goal (counters especially).
Aside from that, this is a very enjoyable mod that I am really having fun with and really like, and I hope you have the same fin as well.
Credits and files used
I've brought up part of the old anime folder I used to use before, but not fully. This anime I used before is not mine. I had it thrown in the disk and I didn't know where it had come from. After researching the old mods I had used in PES 2020, I can confirm this came with a mod for PES 2020 that @bromi had released, and it was, essentially a dt13 modified with values taken from PES 2020 demo. I just included a couple of folders from that dt_13, and it might be a placebo since I don't have a way of seeing by myself what changes or not (doesn't exist a tool as a PES gameplay editor for the dt13), but I actually feel that it adds to the weight fullness sensation of the game, so I included some of the folders that I felt they were compatible with what I wanted to accomplish. So lot of thanks to @bromi for his work.
As always, I use Gentleman's ball physics from their last dt18, and I also use several values taken from @tufkar84 last job. I also used @NEGAP King of dt18 work to look for several values, either for straight use or as a source of knowledge to try to understand what each value does. In the end, as I always say, my jobs are usually the product of the mixing of several DTs from this community trying to pick the best from each one and mix them with certain findings from my own as well to achieve an almost perfect job. I've also tried this mod with Kidman's Big Brother's pass map and I feel they are a perfect complement for the game. Also, regarding tactics, I think that now this dt18 makes flexible positioning in the attack part of the strategies more usable, and not necessarily have to use "maintain formation" in the attack tactics, so you should have increased freedom in that sense. I feel also that tiki-taka tactics are more usable now, but also depending on the strategy used by the opposing team.
Also, I have tried to breed this dt18 with @Holland last work dt19. Not sure again if this is a placebo or not since I don't have a way to know what is the editing into this one (don't have the tools or knowledge myself), but after including it, felt the game was better, yet I can't tell if it is for the usage of this dt19, or because of other changes, so who knows, might be doing something, so, opposite to what other modders say about not mixing his work with other mods, I encourage you to experiment and use the dt with the combination you want.
I am still encouraged to use the Jostike's exe, though, since I still find it's the best for me. In fact, I use a new version for this mod, I am leaving the link here. Thanks again to @Jgames for his work. Without any more due, I leave the links below both for the exe and the dt.
Download Links:
Jostike exe v1.08.01 - download
Ultimate Football Simulator dt18 Final version v1.0 - download
SpeedServer - download
IMPORTANT: I use the speed server with 19500 speed now, to have a more weight full feel in the animations. You can go and try to use other speeds you want, however, if you feel it better, but for me, 19500 is the most realistic speed.
I can't remember if I included it previously with another version, but if not, you probably can find it here in the Evo-Web, and Gentleman's mod also includes it in their last version. I also recommend giving them a try to their dt18, since it provides a different, yet an equally valid way of seeing football.
Without much more to say, I hope you enjoy this update, and cya on the pitch!
How to Install The Gameplay:
To install it, all you have to do is drop the exe in your PES directory, then drop and unpack the dt in the sider livecpk folder, and add to sider.ini the next line.
How to Install The SpeedServer:
Extract and copy the files to ...side/modules, and add the following line to sider.ini:
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